Well, I experienced this problem too. Folders in dDo dissappared after update to 2.1.2. Synasthesia's tip solved problem after rebooting Quixel two times. Anyway, thanks! :) Synaesthesia said:
Cheers fellas, I did a naughty and poked on it a bit home too. Feels much better now even though there's more goodies to be done! The two modes. Rock n' Roll and Personal.
1 minute 45 sec is way too long to display only two models. And I'm not a big fan of showreel for still characters, screenshots are way better to evaluate the quality of this kind of work.
very cool! two minor things that hit my eyes: there´s a small gap between the collar and the jacket. Also the stitches on the boots are a bit too big and strong, if you ask me.
Also, rotate the braces on the barrel - the rust on the top two are identical - it is in the exact same spots on the metal. In fact, the metal overall looks too uniformly noisy. Like the "clouds" filter in photoshop, sort of.
Asherr: AAARRGH! I've seen too many previews of that movie (two, I think , once before Fahrenheit and once before Stealing Rembrandt), I don't ever want to hear of it again!
That kinda sucks to hear then. Especially hearing two of you not liking it during beta. I'll still wait to hear back from people who bought the final release, but it's not sounding too good ;)
The hands look better after the tweaks. The reason I was saying they were too big before is because I don't know any women whose two fists are the same size as their head.
very nice attention to detail! Looks great. My only crit is that you should implement a hinge at the pivot point. The games are too low resolution for such detail, but the two touching edges look really precarious.