Is that Ryan Reynolds as Max Payne? (And I'm the opposite, I demand a 360 port!) I really liked the first one, with exception of a few fucked up levels. No blood trail platforms this time guys!
Im assuming you are going for game specs like 360 or pc. It seems to me like your wasting polys in places that dont really need any, like the ladder on the top right of your images could be done with a nice alpha instead. because it would never be a focal point or even close enough for anyone to really notice it.
Reminds me of the henchmen enemy of Perfect Dark Zero on the Xbox 360 lol... weird (cant remember name) Good work! Perhaps a little more rinkle on the forehead would make him look a tad more aged (no man looks like that without being old :) )
The outsourcing was a tiny component, mostly some misc destructible items and a few homeless /bum type characters. A lot of other developers seem intent on pushing the point that there must have been a secret army of outsource resource we used but sadly there was not ( though I'm not trying to say this notion is being…
I agree with FatAssasin. Birds are not mammals, but their legs have close to the same anatomy. If you need a quick fix you can add a sub anim contoller to the biped, say a EulerXYZ. Then enable sub anims and this will allow you to rotate the knee 360 degree in any direction. OR Bake the skin weighting to a mesh using the…
Don't open with an empty wall that is by far the least interesting part of your portfolio. The bell tower thing would be better first piece. The wall is nice for showing off your textures but it's lit very darkly and huge. Show the textures first, then show the "demo scene" so people can see how the textures are used,…
Here is a quick paint over of sorts. Just suggestions on how to deal with the header and navigation. I tried and kept what you had, I would not use a stroke on the text. I'm not sure how much CSS you know but it is easy to create this layout with very little work. I also messed with the contrast a bit since the thumbnails…
Ott, I never said 30k tris is not as taxing on the engine as 6 textures. I was simply implying that in the grand scheme of things, theres more to worry about than that. And if we're getting technical, the texture load isn't taxing to the engine - its the memory load the hardware can handle. I can pump 20 textures on a…