Thanks for taking the time to write that, I really appreciate it! You have a good point. I was working on a car which is 40% done but I'll put that on hold for now since it's pretty generic. I'll start looking for something more interesting and unique to make. I'll post a portfolio progress thread here as soon as I find…
As the whole model is more complex, I prefer using cage. Or should i try raycast method for whole weapon. So here are pictures of shading problems in max, should i separate things in smoothing groups better and split UVs there? Polycount for weapon + addons is already 12k, so I don't want to put a lot more polys there. And…
haha, you guys are funny :P OMG THIS WEAPON IS NOT REALISTIC! Also, srsly, how can you have a handheldrocket-launcher that fires EIGHT rockets at the same time? Unreal tournament is so retarded... And why are the guns in almost...EVERY game flipped so that they look cooler? That shit is just WRONG! Come to think of it, I…
This looks good but could do with a bit of texture work. Maybe try using a bit of color in the metal, go a bit darker with it as well. You could try running a gradient down the weapon so thy it is lighter at the top and darker at his hands too. Make sure you experiment with the shader masks too, they will really sell that…
Probably because they will have needed to survive amongst themselves long enough to develop space travel. 5-20k years on the same planet... for as many space faring civilizations out there, there are probably just as many nuked out planets devoid of life because the civilizations that began on them couldn't get along with…
Very original model,cant wait to see this finished! The USA-UTAS-UTS15 is a reasonable weapon for the cost,though there is currently not a single law enforcement unit/Defence unit /Specialist unit that uses it.The main advantage it has is the double magazin,left and right,so the operator can load 2 different ammotypes in…
I wouldn't care a lot for the wireframe during the block out phase. Once you have the low poly and high poly done you can optimize your wireframe (as long as you don't get it to mess up^^). For the model itself: The front part looks to "one-part" for me. I would separate the casing from the interior to get some nice…
yah thats a seriously high polycount, but with a few hours work that could be taken WAAAAAY down and still have the same effect. Remember the silhouette, and try to keep that part mostly intact. There seems to be one piece of the weapon that bothers me, and that is out of the bottom of the ammo chamber section, there is a…
[ QUOTE ] You can't port any models into Oblivion, they never released the model format or tools to do it and they claim they are not going to. Someone cracked the code and released it and were shut down in a few days. You will need to find another game to port it to... [/ QUOTE ]You can but you have to use the NIF…
Thank you very much guys! I really appreciate your critique. :) I am in no way experienced with modeling weapons, but I'm slowly getting the grip on how different parts work, look and how weapons are put together, so all your crits are very appreciated. Bumper: I will definately fix the magazine angle, thanks for pointing…