Nice tutorial. One question though. What did you have for lunch? Seriously though, I really like this type of tutorial. It's not a monstrous project, just a quick how to.
Maybe you need to widen the hips or adjust the nee position? It looks as though his legs are bending inwards But Im no expert on anatomy so don't take that too seriously!
What? No way man... He's absolutely right. @leoartz you've got some seriously clean, awesome style going on, but @carvuliero has raised some great points here.
In all seriousness its about how much your willing to pay or how much an artist is willing to do it for. You get what you pay for , simple as that there is no magical number
Breakdowns, wireframes and workflow I want to know it all. Seriously impressed by this. Would also like to know how you made the tires on the high-poly. Epic shit dude!
If you ever need, oh, I don't know, someone to test it........... ..... ..... ..... I would be willing. Seriously, this looks fabulous and mindblowing. It would be a huge improvement to my (and everybody's) workflow.
Nooooooooo! Don't change the shirt I love it! :poly142: Hahahah seriously, it's unique and sexy and I think it really stands out from the typical sexy girl in tight clothing
YAY! I win the thread! seriously though, with the constant improvements to the lighting engine and the way they use the fog and enviro effects, the atmosphere alone is better than half the games out there.
Thanks in advance Tristan. I vote for Renderman. We seriously needs more artist friendly Renderman tutorials. Vray and Arnold, we have plenty of artist friendly tuts.
Designer makes money. Artist starves. Nuff said. But seriously, I think design usually has purpose, art doesn't have to really, it's all about that I guess.