Here you go. I hope this helps. (Don't forget to assign the material to the object) EDIT: You might not have a cpvSets[0], but if you connect it directly to cpvSets it will create one. Or just hit the "Add new item" button in the mentalrayVertexColors node first.
Yeah, random props aren't going to cut it, an environment with everything put together helps. Btw, those shot of the gun are super ugly. Lots of artifacts, and general uncleanliness of the model. That asset at best is an item on the ground, not something you put up in someone's face.
I was looking at the tutorials that come with Max 8 a few nights ago, arnt there some tuts in there? I could be wrong but im sure there are. Almost forgot, theres an overview of hair on this Page: http://usa.autodesk.com/adsk/servlet/item?siteID=123112&id=5903856
Planescape Torment, bar none. The entire game played like an amazing novel, in which you could mutilate your body for extra XP and items. It's an oldie, but a goodie. If you see it in a bargain bin ever, don't pass it up, for your own good.
Found this wicked deal for people who still want to purchase a card. http://www.tigerdirect.com/applications/searchtools/item-details.asp?EdpNo=7104664&csid=_22 $50 off coupon: http://www.tigerdirect.com/email/WEM2538.asp?cm_re=Homepage-_-Spot%2001-_-CatId_email_COMPONENTS_CLEARANCE_2010
Honestly whatever nvidia card that is in the same price range as the 4890 will run any game you throw at it just fine. Something like this: http://www.newegg.com/Product/Product.aspx?Item=N82E16814150387 Is going to run every game you have flawlessly, crysis included.
Penis enhancement? ;P I believe the only way you could get the model to work is to import it into your modeling program and probably have to rename some items. I haven't tried this though, so there may be more to it. The scales may be off also.
Started working on mount for Luna set. Not entirely sure if I want to make a full set or just release it as a solo item but we'll see what happens once i'm done with the mount. Still got a couple things to add and then polish but here's a work in progress shot of where I ended up today.
My first item for the DotA 2 workshop: A dress made of bones for Death Prophet. This took probably way too long to make, but I learned a ton from the experience. I want to make it look as professional as I can get it, so any criticism would be great! In blender's viewport: In game:
Finally starting a thread for my dota 2 tinkering! I enjoy trying to balance as many hats as possible-- collabing with Hunter aka hntrluc on animation, modeling and texturing my own items, as well as working to level up my concept skills. Accepted }} Submitted }}