Cholden's reference image is a good one. I'd also suggest looking at some references of feathers and the way they Wings are one of the most brutalised structures in all of art. Almost nobody knows how to do them right. General things to know about wings: - The bone structure is similar to that of an arm (as cholden said) -…
The first problem I see is that your reference images could be better. If you're new to modeling heads then I highly recommend modeling from a professional concept or from photos. Having nice orthographic images are great, but you'll rarely find side views that match perfectly with the front view so don't be too surprised…
Heh, i guess not. I guess the lack of sleep is getting to me. Looks good. I probably didn't click on them because the thumbsnail were pretty big, but it's probably a lack of sleep thing. I would fix the header image of your page though. Integrate the character image more, since right now the header is eating a bit of real…
Have to agree with Brad, video is a bad idea for a modeler, only really animators should use them or if they specifically ask you for a demo reel. No-one will download a video when they've got dozens of folios to look through, get some high res images with your texture sheets, a beauty shot some construction shots with…
edit: works now, but still takes ages to load compared to most sites (1-2 min waiting on a blank page) And when it does load, each page didnt instantly load up (after I clicked "work", I had to wait another minute for it to actually show anything) And then I clicked on one of the images and it just gives me a little black…
A Direct Draw Surface or .DDS is a texture that is highly optimized to work with Direct X. Most modern game engines use this file format as again it is made to work with Direct X. DXT1, DXT5, 3Dc etc are the different formats that are used based off of what you need that texture to do. For example a DXT1 is a diffuse or…
Right. So here's today's work. First I tried drawing an astronaut. But since I've practically never drawn any real characters he turned out pretty bad. Foreshortening on arms are badly done however I couldn't figure it out and it was hard to find a reference pose with google. There's probably some pose library somewhere…
From Sophie3D support: Microneezia - We have been trying out the Max2Obj exporter in Max and hope to put up a tutorial on it soon but in the meantime we hope this helps you. In Max, in the OBJ exporter make sure you select "Object/Use materials/Create material library". This will open the second window and select "Scene…
If your reference image is not clear, a good first step is to gather more reference images. Most artists don't work with just one or two shots of subject matter. Sometimes it's dozens of images from many different angles.
About photobucket, it seems like you copied the first image for the post. You need to first press the + sign in photobucket and the when the image comes as an overlay you press the + sign again to show original image that is better quality.