Your images aren't working. As far as I know CUDA and OpenRL are experimental methods in xNormal and the only way to fix them is to switch back to (slow) default renderer.
Load the demo project of that chubby dude from lightbox, load up your model, than transpose. That project seems to always work compared to loading a default sphere.
unless you turned it off, it will be on by default when max starts and you hit open, you are in the scenes folder, go one layer up, there should be your autobackups
Can we see your normal maps please? I'm curious if there isn't some artifact hiding there, since you mentioned that the default material does not display this issue.
I have the same thing.What helps for me is when its doing this,hit space for UI then switch to any of the default meshes,then back to custom mesh again.Hope it helps.
The Megascans Starter Kit is the default set of materials included in the Suite, IIRC. If you buy the Suite as it stands, yes, it will get upgraded for free when the beta testing is over.
My vertex is weird. I don't know how or what it's called but how do I make it to the default color (Yellow with blue)? Picture: http://imgur.com/shPkefc
Once I got past the utterly bizarre choice for view controls, i enjoyed the presentation. Alot of functions seem to point at a default set tho, is this still incomplete?