It looks like a good release overall. The video on Small Annoying Things from about a month or two ago showed the most useful improvements to me. Maya style navigation will make a lot of people happy too. Ken: About the customizable workspace, are there any videos of this, is the ui fully drag/drop now then? And has there…
Face weighting can be an extra step. Sometimes it's quicker to face weight, sometimes it's quicker not to worry about it. Definitely a tool artists should be aware of, can be a quick fix for highpoly issues, and an optimization and artifact reducing tool for lowpoly. So learn both how to use edge loops to control shading…
FBX's import pretty much perfectly, although I had some issues with smoothing using fbx's. (Although I had the same issue using FBX's exported from Maya 2011 as well). The .ASE exporter (http://campagnini.net/2011/04/16/blender-to-udk-ase-export/) works very well also, I didn't have the same smoothing issues with that. I…
I'd go in and smooth out that weird kink in the "wings" of the hilt. They're smooth on all the master sword ref that Bobthegreat sent you. But on yours they hit an obvious angle about half way down the "wing" And like Rich Kid says, if most of the hilt has been modeled as one piece, that's a bit strange. You're more likely…
The high poly is looking fine, my only issue would be the low poly. At the moment the low poly you have looks almost like a decimated mesh but with poor silhouette retention and un-necessary edges, I've highlighted a few problematic places that need some tlc. Simplest fix is to add more edges to smooth out the silhouette,…
I found it generally useful for Character Artists. As a hard surface modeler, though, I get shadow artifacts on my guns because of the way the Normal map and the geometry's smoothing groups fight each other. I can't get my ninja normal map+smoothing groups combo moves translate well on p3d lol. But among other free online…
For something like smooth edges on a building? No, that wouldn't be very efficent, for smooth edges on a building you can generally just chamfer/bevel some edges in the lowpoly. The geometry hit is going to be less of an issue than the texture memory hit on most systems. Though for other things that may not be the case.…
Here's my normal + layout : https://dl.dropboxusercontent.com/u/22707688/normallayout.jpg A friend of mine came with a theory that somehow could fix it. This is a completly smoothed object getting baked, for most of it it's working great except these weird offending faces of sort. I baked the same model with a few more…
Personally I use the clay buildup or clay tubes brush at low resolution to form muscles properly, along with smoothing them out and paying attention to the direction of the brush stroke so that it forms the proper topology (takes many strokes and a lot of quick undo's), and using how smoothing works in this way to my…
try using maya viewport 2.0 if your using a newer version of maya. runs alot faster compared to standard. tho viewport 2.0 is really only good for displaying your model and not so good for modelling with :( I did the same thing as your scene.. cone smoothed to 2.6mil polys and was getting about 8fps in maya 2012 with a…