I think your idea that the basalt columns are limiting is correct. What draws me to the original image is the contrast between hard rocks and the water/ocean. The rocks themselves also have very little vertical variation, and what variation there is is pretty sharp and chiseled looking. Your rocks have a ton of vertical…
Hi Mentalfrog, In both places I use Zbrush, Photoshop, Corel Painter and Mudbox. At home I also use Substance Painter and Manga Studio 5. In terms of working on both I can't tell a difference regarding performance and mark making other than the feel of the screens is physically different. The Bosto's is "glossier" and the…
Simple is always better. A portfolio doesn't need flash or pizzazz to make a striking impression your art should do that for you. If I were in your shoes, I'd do one of two things. 1. Have one page dedicated to all your art that just continues to scroll down. 2. Have image links of your art that link to pages dedicated to…
As far as your website goes - It's very broad and scattered. A large part of this is a drawback of the blog format - it doesn't necessarily put your best work first. The content jumps from characters to props, to characters, to props and it's very informal and scattered. You might benefit from finding another way to format…
Ok so I seem to be having issues. When I first tried installing I got this error. So I read the help and then ran max as administrator snd installed using the Run Script function in max. The shader seemed to have installed fine. I loaded it to one of my empty slots and applied it to a model I am working on. I try to use a…
This scene shows some really promise and potential. I do have a few gripes that I think hold everything back. I'll start off with your textures. Particularly with the rocks, ground and bark. They all appear very flat. They lack any real "pop" to them. Experiment with boosting your normals or tweaking your spectacular maps.…
Bryan Cavett, and some other guys asked me how I made a UI of RTTAssist. So I decided to make this short tutorial. :) First I want to say that the author of the UI is Sergey Punchev(http://getmyui.com/). Seccond - sorry for my bad english. :) As shown in image below, almost all maxscript controls(buttons, spinners, text…
Well I am liking how the website is. Simple to the point shoving the artwork in my face on the first page. So some feedback. You are seem to be super focused on the hand painted style, that is cool as lots of games use this but I'd not have it as the "title" hand painted 3d environments and props. I'd get rid of the hand…
Wow thanks everyone for your comments and suggestions! battlecow, that's actually a very nice idea! I'll add my name to images. Some time ago I found myself in situation when I had a bunch of images and had no idea who's an author AlbinLundahl, you're right, I'll change the first page so it'd look more.. 'welcoming' I…
I would make the thumbnails all the same size, or only use one enlarged feature shot above the thumbnails. Also the differing number of thumbnails shows inconsistancy. Show a wireframe, a shaded, texture, and a render for each shot, and you would have 4 focused images showing the skillset in those areas for each scene.…