Weird enough, I tried your mesh and texture and I didn't get any errors: Every setting is default, normal import was set to import normals and tangents.
If you're talking about this: https://i.imgur.com/12FuUuk.png That doesn't look like lightmap bleeding, that's just the default SSAO, which won't get a perfect silhouette of your mesh.
I'm sorry for a noob question as I don't work in Maya but it looks like a standard feature for every 3d package. Does it mean that Maya doesn't have it by default?
i feel like your promos reeeeally fail to sell the set. ingame shots look good, but the icons look like maya default lighting on a distracting background
Untick cast shadow maps in the brush entity settings and/or tick no shadow in the glass material. I believe it's under advanced tab, it's under the spec controls and it's collapsed by default.
A lot of those items looks soo much like the default items for juggernaut. Try to concept a bit more and find something that looks different from the other items. :)
Starting step 2 with this little girl, the default face is almost done, I need to fix the eyelids topology and to make the loops match ( top vs bot eyelid)
This was for texturing class. First time building and texturing a full environment scene from scratch. I did cheat and use Max default foliage though. [IMG][/img]
4th! With the spyder3. I'm not a huge fan of the default software though, and use http://dispcalgui.hoech.net/ instead (It's slower, but I got far more consistent results between monitors)