Looks pretty cool! I'm having a hard time understanding what she's wearing on the bottom. Looks like jean shorts with some type of butler's jacket tail. What were you going for there? Also, the texture could use a little bit more polish. The transition between her thighs and the stockings reads a little weird and it's…
Still haven't addressed the problem with the shitty texture on the tree , I'll do that soon. Progress of today. Almost hitting my 2k limit , gonna have to trim some triangulars on the rock , it looks odd on the wireframe , no idea what I was thinking there. Not sure about the grass texture either. To me it pops but maybe…
Shuriken can be faster or slower then the old system depending on how you use it. Believe me, the temptation is there, with the massive increase in power and control, to just go all out and blow 15 of the 16 available milliseconds on particle effect because you can. However, with said great power comes great…
Thank you very mach for the feedback!! @JorgeBarros Yeah!! My idea is to create a set of candles to put them also in the floor. here is my main reference: @riot Nice idea. I'm going to create a texture with 4 trims to make some transitions and variations. some references...All from Dark Souls 3 (Love it :) ) I'm now the…
Looks great so far Murasam, the mood and lighting is spot on! Only criticism I have is everything seems slightly desaturated, the metal trim / skirting on the wall's spec could be thrown up slightly and rust/corrosion on it toned down to be more subtle to match the concept. Also my eyes were drawn to this seam, could be…
yeah sculpt some nice details on the wood and the cannon itself. Also those three bits of wood on top look like they are just sitting there, in other words it would fall apat if fired. maybe some bolts and things to make it look more stable. edit: I see you already have some, maybe some old metal trims or something to make…
Okay, here's an update! I went ahead and fixed a few proportional issues that were at the top of my clock. It's still not perfect, but better anyway thanks to the critique I got earlier! The top trim is a little thicker now, and it's middle semi-circular curve is more 'circular' and less 'random-curvy'. I stretched those…
i would say 99% of games released in the last few years have used it extensively. almost all environment work I have done has used tiling textures, trim textures and vert blending on most objects ive made. Space marine, sleeping dogs, socom and splinter cell have all used it heavily. haha just relasized almost every game…
The main issue i'm having with it is that there doesn't seem to be a distinction between the lid and the body. Does it open? does it have hinges? Typically the body would have a horizontal metal trim to hold it together (which you have) and the lid would also have one (which you don't have). Then the latch (missing) would…
So here are some progress with cloth, still need work : I have a problem with the shoes, i want some part to be flat, and i often end up with wavy shapes (in other area too): Do you guys have anything that could help me doing those ? I keep trying with planar, polish, dynamic trim but not much success.... do i need to use…