I have a really basic question. What do you do about unnasigned object variables? I mean like a variable that will only be assigned at run time. But it seems the in C# it has to be assigned before, so do you create an empty object or just assign it to a random object.
Other than grouping objects, which is CTRL+G, you could have tried to change the Rotate Center. In your case, setting it to Selection will move the selected object with the pivot in the center of the selection. By default Maya rotates objects independently based on their pivots, that's why they seem to move where they want.
It's always important to look for points of reference within the scene you can compare scale with. Pay close attention to how far objects are from one another, and how objects are laid out. It will be difficult to set up an accurate camera in your scene to match the reference if the objects aren't to scale.
I've also had this happen on my work computer. I seem to remember that I was in some weird sub-object mode or I applied the modifier to a sub-object (I apply to elements a lot) rather than the object as a whole. I didn't need to restart or anything like that. /shrug
The OBJ exporter/importer does this if you set it to "Group by Object". Then when you import un-check "Unify" under Geometry Options (right side) and it won't collapse them all into one object but it leaves them as separate. I think it even remembers the pivot point of each object?
the F and A keys Frame and Frame All just as most user friendly apps should. selecting the object from the Object List and press A will Frame that object. import your models to the correct size. been using Mudbox for one day. moron. watch your video. har har !sex
I'll give the chamfer a go, I baked the hp to object space mainly because it seems to not mess up as much as the tangent does, either or I had 5 bakes both tangent and object space and the object space to tangent seemed to be performing better.
For the beard they used cards, probably with object painting where you place a library of meshes on the surface of another by painting over the surface. Object Paint in 3dsmax https://www.youtube.com/watch?v=ZwHJgfdOFDw Object paint in Maya https://www.youtube.com/watch?v=1s94q4Rz_BY
Make sure any IK Objects are set to the same objects on the target scene. For example, if set the left hand to use the right hand as an IK object, but you load the bip file on a biped that isn't set the same way the animation won't load properly.
by chuncks of area, i mean, all the objects in section (say a hallway or room) can be within a container, then use colour co-ordination or layers to control types of object Eg. all trees in one layer all the ground objects in another etc etc