ive heard of this pokethulhu thing and am looking around for info on it, but all ive seen so far is like text based adventure fantasy book thing is that all it is : /
Maybe you are updating a value directly on the "master node" which is a referenced entity, and therefore this behavior? If so the correct way to set number of lights would be to create a "Int Value" node, connect to the parameter you used to set manually directly on the node before and set the value in your new Int Value…
That material setup from the doc is wrong, you need to use single color channels from the vertex color for the Lerps. Take a look at the 3-way or 5-way blend instead. https://docs.unrealengine.com/latest/INT/Engine/UI/LevelEditor/Modes/MeshPaintMode/VertexColor/MaterialSetup/3Way/index.html…