Thanks for the reply. In Substance Painter the normal map doesn't look so bad, but in other softwares the result is horrible. - 3ds Max (viewport): - 3ds Max (viewport, changing the tangents): - 3ds Max (render): - 3ds Max (render, reducing the intensity of the normal value): - 3D Viewer (not so bad but the seams are…
The tesla tilted picture (guy with vest and mustache) is most definately your weakest piece. Everything else looked pretty good! But as soon as I saw that one, it made all your other work seem not as cool. The shoulders are too thin, and the arms coming out look like doll arms (stuck on and out too far from body). Plus…
Looking at this picture, the waves around the moving object look rather unnatural. Some ideas for improving the effect and the performance: If you had some temporal accumulation (combining and building on several of the previous frames from the depth camera) combined with generating some normals/waves for the moving…
I picked up the switch and I'm liking it a lot but I will say its definitely not worth it if you aren't a Nintendo mega-fan. It unfortunately still falls in the same place as the WiiU as being a bit late to this current gen but even worse it cant play current gen games. Played about 10 hrs so far of Zelda on it and did…
Thanks for the help Maury. The patterns are very simple - effectively chamfered primitives for the most part so vert count is unlikely to be an issue. What I was principally concerned about was the frame beign unnecessarily redrawn in GFx every frame rather than being held in cache, which is what the documentation seems to…
Update on the tutorial walk i'm working on, any feedback would be great. The gif doesn't quiet show a true representation of it... Seems to be skipping the last frame and it might be sped up~? Either way here it is! @heboltz3 - Glad you're excited for it! I'll definitely post up (if i'm allowed) when i get a chance, but…
I see I see ! Well, you could always get a little picture frame at the dollar store, and frame a quote in it saying something along the lines of "This represents a saving of 10 000 Dollars" :D But then again, I too used to have a desk space with shelves loaded with artsy stuff ... until I realized after a while that it's…
I would say you have to do something with the main body. In hte concept it looks more like added plates in your model it looks like some extension from the body. I would seperate the plates (the Parts with the UNSC Logo) from the main body and handle them like armor-plates / casing). By doing so you can also seperate the…
One thing I really like about your animation is that it's clear whats going on. I can watch the scene and fully understand whats suppose to be happening in it. And even get a sense of a small basic story in it. That's something not all animators actually achieve surprisingly. That's a fantastic stepping stone to have when…
Thanks pixelpatron! Already swapped out the plywood, for some beat-up masonite, as seen above. Still working on that texture though. Not sure what you mean by the boards on the windows not showing the inner frame, could you explain that more? I think I'd like to add some actual double hung windows into those frames, in…