For latest versions of Seneca scripts, use this link instead: (perfect circle, makepolygon, rotate-to-or-unrotate(duplicate subcommand) and viewport display toggles are a must for me) http://community.thefoundry.co.uk/discussion/topic.aspx?f=32&t=64729 You can click to an empty spot in the viewport to deselect. For…
I absolutely fell in love with the campaign and still am somewhat bitter at it, not gonna lie, i cried lol...anyway if anyone wants to co-op it or play MP or SO just lemme know my gt is: Pray Like Dan Oh yeah, and mad f*cking props to kolbyjukes that's amazing!
I got the base of the trunks down, I sculpted the tree trunks and then textured them, I will used the straight trunk part to texture the limbs. @Noxiousd Here are some resources on foliage: http://joopson3d.tumblr.com/post/30984980518/foliage-workflow-for-udk http://www.cryengine.com/community/viewtopic.php?f=315&t=100319
Haha! Well, isn't it nice for you that you arrived on the scene at a time when the industry finally -after many, many years of hacking - got a universal tangent basis. For the rest of us that have been baking a long time this isn't a 'crutch', it's a f**king godsend. Be happy mate. Don't feel guilty. ;)
This might get my vote, I prefer it aesthetically to molotovs. And someone actually made a steed work for dom war, thats some achivement. I think it will probably end up in the top 3, not that I have looked through all the finalists. http://forums.cgsociety.org/showthread.php?f=282&t=747013
america is such a nation of hypocrisy and contradictions. everyone flies off the handle cos janet jackson tit pops out on national TV, yet they have a HUGE porn industry. and they get so steamed about violent video games, yet they sell firearms in shops on the high street. it's so f*&^ing idiotic...
A hole like that looks like it'd be caused by a large shell fired from a tank. If it was damage from something like a bomb it'd be bent throughout the hole plate like an inverted crater. http://images.google.com/images?hl=en&q=shell+damage&gbv=2&aq=f&oq=&aqi=
heres some inspiration for you... http://forums.cgsociety.org/showthread.php?f=121&t=39470 one of the coolest threads I have ever seen on tinternet. Its kinda old now but still very inspiring. Starts off saying he wants a job at Blizzard and ends with him saying he is working there
Yea, I've been customizing from there, but I think the terminology is throwing me a wee bit. [edit] found it. It is bound to "4" and "5" in Maya by default Now ... how do I set my viewports to: "f" = front "l" = left "r" = right "t" = top "b" = bottom "p" = perspective ?
According to this thread it can be used for non-commercial stuff outside of the Steam workshop. Which I suppose does limit it somewhat. http://community.thefoundry.co.uk/discussion/topic.aspx?f=3&t=82947 If the fbx is as it is in the normal version of Modo it'll import into UDK and Unity pretty fine. I don't know for sure…