I thought the same until I tried the demo. And then tried it a second time. Then I giggled a little. This is a definite purchase first chance I get. And to repeat. The demo is excellent. Great way to sell a game. Congrats to you TheGodZero!
I played the demo, thought it was really sweet. Not to change the topic, but if anyone with a wheel has tried out Dirt I'd love to know how it handles. I played the demo of that too, and using the in car camera was just so insane.
Didn't Adobe openly admit piracy saved photoshop and made it what it is today? That aside, student versions of everything helps, if there isn't student version available or reasonably priced alternates/subscriptions, well shit happens. *Heads up* Anyone with a valid student Email can get all of autodesk products for free…
Ismail, In no way is this meant to attack you from what you have written, it is just a way to clarify some things that I feel may have gone out of control. You have asked for critiques on your demo reel which people have given you in the beginning. You started seeing nothing but critiques pointing out flaws and none…
Here are some crits strictly on presentation: The Banner is slightly too big and you don’t need a fancy logo. Unless you are 2d guy it usually better to stay away from logos like these (they can easily come off as unprofessional). The text with the white edges really doesn’t read well. Like I look at your site and sort of…
I actually know him in person! He did a live demo of his 'alpha' version on the same night Autodesk was showing their Gameware demo. There is a possibility that (autodesk) they are going to buy this from him and add it to one of the new versions of Maya/Max!
Nearly done folks! [ame=" https://www.youtube.com/watch?v=cB8UJChizec"]Custom Character System UE3 Demo - YouTube[/ame] That's the demo! I would really really appreciate any feedback or comments you folks can think of! Thanks =)
I had some comments that the written description for the Quick Load scripts were confusing. I made a video demo of how they work to hopefully make it clearer :) [ame=" https://www.youtube.com/watch?v=xK9Rq_6lztg"]QuickLoad Demo - YouTube[/ame]
Placeholder art definitely helps sell. Look at all the awesome e3 demos we see, and when the game finally ships, it looks no where near as good as the demos, but got all those pre-orders and day 1 purchases. Bazinga.
This demo makes a great use of procedural textures, consequently, instead of storing heavy bitmap data in the package, only the procedural substances are stored (sbsar files from Substance Designer). Then when the demo is loaded, the textures are generated by the CPU and stored in memory. Nicolas