Moving along, decided to change directions a bit and go more evil. I've been listening to The Black Tapes podcast which deals a lot with dark supernatural type stuff. I have plans to make sort of an evil holy water font and table for the portal opening, and I want to do a writhing, bloody, rotten meat portal opening in the…
Hey thanks Bean! Yeah I'm playing with contrast and I'll try to make some changes to the highlights. Problem with the open door in the back, is that I also have to think about the camera movement and the series of events. I want to stick the opening door with god rays pouring in right after I re-initiate the boiler. So far…
Hi, First off, PNGs do fully support alpha. The problem is how photoshop opens PNGs, it opens the alpha as "baked in" as apposed to a proper alpha channel like a TGA. We use PNGs for example content to keep the package size down. Secondly, the alpha in the specular map channel is the gloss map. Darker values = rougher or…
The camera is way too busy. If you're going to have a camera move have it on the opening shot, but keep it simple and straight. You could easily make this just two camera angles. Keep the opening shot but make it just a linear pullout, and then the last angle. As for the animation: everything is really stiff and straight,…
You have great work there. But I have a complain about the way you did it. I cannot open multiple tabs to check the images. Normaly I go to a portfollio and open several images at once with middle click. It is realy annoying having to wait each image load. (even being only one sec) I am not hiring anyone, but I can imagine…
If you have hard time work on a area in topogun just open the model in your modeling software delete everything that you have already retopo (in your case probably front and back of the T-shirt) => export .Obj => import as reference in topogun Or if already retopo geometry giving you trouble export to obj => open in…
@Bigjohn: Unity 4 can publish games to Linux though you can't run the editor on it as far as I know. Other than that 2nd easiest option is to code your games to use Mono (open source version of .net) + MonoGame (open source clone of XNA) or some other .net game framework like SFML2.net. Or code with HaXe + NME.…
It stops at 180? That is odd. Also you can set a key, open the curve editor and move the key to a higher value. *Edit: I just opened max2016 and tried it. I can rotate it infinitely but when I let go it clamps the value between -110 and 250. Even moving the key in the curve editor cycles through the value loop instead of…
Doing some experimenting with the skintone in Substance. I'm trying my best but can't seem to make a break through, which is kind of ticking me off. At this point any suggestion on how to push realism a bit more would be appreciated. also yeah, I opened up her mouth cavity, she can open her mouth now. Planning to pose her…
Hi there. You can also use channel info utility under utilities. Once you open channel info utility you can copy desired map map channel info to "mesh" channel. The resulting effect will be similar but keep in mind it will scale down the "opened uv model" to 1 unit sized rectange. So you have to zoom in to see the result.…