[ QUOTE ] [ QUOTE ] If you think everything that's going on in the Middle East is because "they hate our freedom," or "haves and have-nots," then you're really burying your head in the sand and not paying attention. [/ QUOTE ] If you think I even once attributed "everything" about any international conflict to a single…
@danshewan Maybe I can make the legs a little longer, its really a big part of the style and ties into how these races evolved. Forearms determine grip and hand power, so maybe these trolls mold rock into weapons and homes with bare hands. Maybe they live in a very small area, and never travel much, resulting in…
I tried to make her look more round again, and more childlike proportions (larger head, toddler hands) to fit the concept art better I feel like this exaggeration helps sell the stylised forms better and read better. Any thoughts welcome!
Update to my sculpt I moved the silhouette around a lot shrinking the head and making the weighting feel a lot better. Then been making the transitions a bit smoother between the different forms. Also been trying to upscale the tertiary forms so they read nicely in game.
Some more body WIP action. Details are quite a bit exaggerated right now, but the SSS has definitely muted them on the head, so following that path. Some anatomical issues going on here though I think. Would love to hear some opinions!
Sorry to hear about your dad. It's always hard when we lose the ones we love but we move on with the memories that they gave us. This piece is very nice and has a lot more meaning to it than most pieces have. Keep your head up
Model looks pretty nice but he seems kinda tall. Generally, people suggest that the length of the body should be around 7-7.5 heads long. Here are the general landmarks you should keep in mind 1st head- Nipple line 2nd head- Bellybutton 3rd head- Just above the pubic symphysis 4th head- above the knee and so on
A short story written from the perspective of the sailor who took Karthus to the Shadow Isles. The story isn't about him, mind, but told from his eyes about the terror of the mist and his unsettling passenger. PDF attached! - Raphael is sixty. He once sailed oceans with salt on his skin and wind in his sails. He lives near…
Hello, It is very likely that the flawless patterning that you are (loosely) visualizing in your minds eye isn't even possible given the nature of the surface your are dealing with here. In practice, if this surface was to be covered with some sort of IRL tapestry/patterned fabric you'd need at least a seam on the sharp…
the hair is moving that way because the cloth hadn't settled in - it's a snippet from a longer animation where there was head movement just a few frames ahead. also i was using a collision object with not enough resolution in the neck area, fixed that now. new test.