coooool, I really like how the story seems to be going, looks like its not your standard "oh who am I" story. pretty neat how they didn't really show any enemies or creatures or whatever in the trailer and its still really intriguing and has a sense of urgency. neato.
Not bad waka seeming as its your first textured 3D model.. ever :P will be getting back to my texturing later this week, hands full with modelling strange little creatures for work :P anyone else cooking up some Fzero tastyness? its been a tad quiet :P
Nice work, reminds me of the Loki Character at the end of Ghouls n' Ghost (Megadrive/Genesis) combined with the giant slug creature from the same game, where you had to run along its back and destroy the big pulsating pus filled globules to kill it. :D Great stuff. :D
An absolute legend in the special effects industry. Stan was the go-to man for all sorts of great visual trickery. The MacGuyver of plastic suits, blue screens, and animatronics. He was responsible for the creature effects in some of my favorite films. Although you have left us, Stan, know that your legacy lives on.
I'll stay with mostly gray/ metal texture and probably add a bit rust and damages here and there, since its a creature from the past I guess it'll add more character into it. And probably you can make the head longer and thinner, currently it reminds me of Ninja Turtle's enemy. _Revel
Ideally more than say, three. And also show range, i.e. not three generic women. I'm putting together in my portfolio, one guy, a woman, a creature/non-human and a hard surface orientated character. So basically a range of characters a studio would expect you to be able to create.
Ave said: Ave, This work is all fantastic, but i gotta ask on this one. Was its face inspired by this image of a worm's face: I made a character with the same type of head years ago in my first year of school, and your creature looks so similar that i just have ask!
Hey Andy! I love the fawn/man creature. It's pretty adorable. I think the grass might look better if it was moved to the left side of his mouth though? It looks like you were going for the look of him chewing it but right now it looks like it is stuck in his front teeth.
nice job, for a pig thats pretty sexy! though calling it game ready would be a stretch, unless this is the main character of your game, this creature shouldnt be over 1000 tris or so. And if it isnt an up close and important pig, perhaps down to 500 tris or so. either way with 512 maps.
I agree with HAL. As is, the details read well, but are ho-hum. Mesh materials together - right now, the creature seems to be constructed of a singular material. A bony spine with a complimentary color scheme, for example, might break up the monotony of the back-side. Adding accessories might boost the visual design…