oh yea... It's a madhouse! everyman for themselves... I have been seriously butt hurt today! very red sore icy hot cream right on the tenderest puckered up parts butt hurt today. Wouldn't be so bad when I decided to take the shaft of my founders pricing which I chalk up to my contribution to further the developments…
It looks pretty nice, however there is definitely room for improvement. First of all the layout seems really dull, I mean it's essentially just a box with a smaller box inside of it. I think you should consider adding one or two unique siderooms (preferably asymmetrical ones on either side of the square) to break it up a…
I agree that the geeksquad is more likely to wipe your hard drive than anything else. It's just the way it is run though. And Hey, its just a job. I personally wouldn't treat the customer this way, and I personally wouldn't first think "Oh, broken drive, hard drive needs to be cleaned". And Jesse is right, its really the…
This is my portfolio. I go for realism, and accuracy. I've mainly used Blender so far. My email is here codyferguson41@yahoo.com or contact me through my linkedin I provided in this post. https://www.instagram.com/metaldragoncustoms/ This is just kind of something I picked up as a hobby. I don't have a lot on there yet,…
The GDC 07 trailer for cyrsis was insane, so many crazy features. I could watch that all day Here are both tech demo's if you guys want to compare: UE3 tech demo 2004 - http://www.gametrailers.com/gamepage.php?id=2509 Crysis GDC tech demo 2007 - http://www.gametrailers.com/umwatcher.php?id=9091 Both are awsome, I dont…
Usually people use distance, bevel or blur nodes and some blobs style noise multiplied on top of it to create some elevated edges around tears but it never looks very realistic really especially on walls. And requires lots of miss and hit . For wall paper tears bending down with air pockets and plaster bumps /wires pocking…
stxtch / xxxcubanxxx - Architectural elements indeed!! That's all part of the plan :) Which is why I opened up the shot a bit. A lot of people seem to like the level of detail the 2nd shot serves but I felt like it was constraining me a bit in terms of composition and other elements that i planned to add in. In this case,…
Agreed, it's solid. As for some first impressions I had: The Untold house looks atmospheric and seems mostly realistic, but many edges have very wide bevels and are lighter like you might do for more stylized stuff. Edge wear is real, but usually not as extreme and even as that. The big round arches over some of the doors…
Yeah I think the big studios will have to rethink strategy at some point. Can't just keep making games bigger and bigger. Especially for the same price tag. If the scope goes up, something else has to go down. What is going to go down is whatever goes the easiest. If the employees are all spineless about their pay, they…