lots of games have natural environments, and making believable and performant natural scenes is not easy to do. For me the big difficulty is identifying a backstop so I don't go too far. Nature is infinitely complex - computer graphics will never come close to capturing natures complexity - so you have to be very strategic…
"You can't add new meshes to an existing project". I believe you can and it can be really useful too. Three great ways to use what you'll find in Substance Painter's main menu : Edit -> Project Configuration. There you can reload the mesh(es) from your scene in progress. The first one refers to ISUther issue. The two…
I think I know where you're coming from art-machine. You've got great work, enough to show any art director than you're "better" than most of the artists on their team. It almost feels looking at your portfolio that you're "too good" to do standard game art, all of your game characters have a quality about them that…
I am using Octane ( Octane Blender version) extensively as a texture baker when I need to bake a whole landscape into low poly shells. it's absolute king imo when you need to render a grass field , gazillion of instanced geometry etc. And it simple like 2x2 . I also use Clarisse for same purpose and love it for its instant…
Tech Week 2 This week we had the scenario of making something to do with a RTS or Action RPG like game and to try push ourselves to learn something new. I decided to make a scene for a top down action RPG or something similar to Divinity 2 environments. I also decided to learn a new program and model all the assets for the…
Oof. okay. So it's been a while. Long story short, certain milestones and chaos on my end has delayed me from consistent updates to this project thread. I apologize for the rough nature of the environment as well, first time doing a full scene thing with tileable textures. Which means I'd love to get the critiques in the…
@CarlCraft I personally do not think this is off topic, this thread is about creating rocks, but making a boulder is not even half of the work, creating a whole formation/scene is where the hard work needs to be put! However it may be more interesting for you to start your own thread :) What I usually do when creating such…
Looks like a solid scene and with a few tweaks could become a real good looking one! What strikes me most when I see the images is saturated green. In the concept art this leans more towards fluorescent lighting, which I think your scene would benefit more from. (take a look at…
Hey there, Looks like you're off to a good start. I'm liking the wall tiles, especially the dimensionality you get in the highlights. The ceiling tiles seem a bit flat, I'd like to see more separation of the tile from the metal strips as it's pretty 2D compared to the walls. The contrasting red cans are a nice start, but I…
Do you really need a demo reel as an environment artist? The first few seconds are just slow zooming into still shots. An environment fly through is okay, but pictures still work better. Isn't that prairie scene from a tutorial? I would create a new and different environment using the techniques you learned from the…