Looking for experienced level, technical and VFX artists for 3rd person action game. Immediate hire, 6-8 weeks project. please send resume and information to wandrille@cview-studios.com
Day 6: Screw I had a lot of fun with this material today. I decided to take today's prompt and recreate the plastic screws and boards that would typically be found in a child's toy tool set.
There is a specular map i forgot to upload it great advice i will keep it in mind for the next thing i do, what size padding should i use? i used 6 for a 2048 map
Throwing my name in the basket. Blowout and breakdown so far. Some proportional issues. Currently working on them. I am going to be adding 6 bays to make the room feel more grand.
i'm doing both, works great for me but i'm usually not working inhouse and have even shorter periods in between jobs more around 3-6 months rather than your 9
cos it's hot like a rainforest here right now. also, working from home has allowed me to pretty much not wear any clothes for the last 6 years. it's been an incredible journey.
Selection types are the number keys. For example, in editable poly, 1 is vertex, 2 is edge, 3 is border, 4 is polygon, 5 is element, and 6 exits sub-selection and returns you to the whole object.
Day 6 yay!!!! this is a personal milestone for me. Its the fastest I've ever modelled the body of a vehicle. Many thanks to all the guys I've been chilling out with on hangouts while modelling this. :smile:
Check out this video from James Bond Legends https://www.youtube.com/watch?v=aIyoKCgWqt8 Go to 6:06 Notice the graphic of the earth spinning on the screen. How do you think this was done?
Latest trailer is a big improvement! Nice catchy captions, and good choice of font. Timing overall is a lot better, and the closing 6 seconds is still ace (especially the trumpet thing right at the end :D )