Hi, My name is Liam Bowles, CEO and Creative Director of Enigmatic Studios, a UK based start-up working remotely to provide students, graduates and skilled people without industry experience projects for their portfolio to help support them on their career journey into the games industry. We are currently seeking multiple…
FullyDog Studio is looking for a 3D Environment Artist with experience in Unity 3D building levels and worlds, working with prefabs, managing batching, etc and of course making 3D models/textures in a stylized artstyle. View position here
Environment / props artist, 5+ years experience. Looking for remote work or freelance in game or animation studio. UE, Unity, SP, SD, Blender, Cinema 4D, Nuke, Zbrush email: rocketjump@tutanota.com artstation: https://www.artstation.com/toporoff
Digital Direct SA is looking for someone with experience in Maya, 3DS Max and Unreal Engine who can create realistic looking environments. Our render software is V-Ray and Unreal. This is mostly used for CGI Film and Adverts. My current project requires a scene of Ancient Egypt. Please send a link to your portfolio to…
Does anyone know of a program that will convert a dual-paraboloid environment map to cubemap or vice versa? That or know of a scene that is in both formats. Basically to engine match for testing of IBL vs like Marmoset or Substance.
Email: farisi.david@gmail.com Portfolio: https://www.artstation.com/david_farisi I'm an environment / prop artist that specializes in stylized projects. Software: -Maya -Photoshop -Zbrush -3D Coat -Substance Painter model model model
Hi. My name is Victor and i'm a 3D environment artist. You can find below some personal and professional work that I've done. For more works, you can visit my artstation page. Available for freelance/remote work. Software:Adobe Photoshop3DS MaxZbrushKnaldQuixel SuiteSubstance PainterUnreal Engine 4 Portfolio:…
Hey guys, I was just wondering what do you think is the best way to create grass (or foliage in genera) in an open-world environment for a stylized game? I've been looking at Breath of the Wild and the grass seems really interactive and looks like it's more than just using cards, but I can't imagine the grass being high in…
Hello guys, Just made this thread to put all of my environment/prop stuff into as I make them. I've recently done a little asset creation practice. I took a Blizzard sketch and made this axe. This is a shot taken from 3DSMax viewport (no specular) and I was hoping to get a little feedback on the general look and the…