http://www.jaggedalliance.com/index.php?id=35&tx_mmforum_pi1[action]=list_post&tx_mmforum_pi1[tid]=101&tx_mmforum_pi1[page]=11 Second post down. It's apparently the same system used in Brigade E7 which I have yet to play. Like I said, might be ok, but not quite what we hoped for.
There is a good set of traditional Barbers in the Marina Village Shopping center, 2 exits north of EA on 101. Been going there since I moved. They all speak english and Listen to instructions. they are in the first block of shops past the Denny's You want a G.I. Private's Uniform to go with the hair cut? :-) Scott
it was 101-111 F *38-43 C * for 2 weeks here in tx. with the humidity... it was pretty damn hot. An old couple only had a window AC unit and the husband died on the front door step from going outside and the wife died in the bathroom all in the same day. :( Least tornado season is over. I think.
Not an art video but basically what comes close to being Gamedev Economics 101 (helpful when deciding when to bail out from a studio or whether you'll stick with a winner). "How much money do videogames really make?" * Fast forward 2:40 http://www.gametrailers.com/video/episode-111-pach-attack/64278
Good luck to all, and if you're willing to relocate here's some stuff rolling thru gamasutra. READY AT DAWN. http://jobs.gamasutra.com/JobSeekerX/ViewCompanyProfile.asp?CompanyProfileID=3920 ACTIVISION companies. http://jobs.gamasutra.com/jobSeekerx/ViewAccountProfile.asp?accountno=101 SQUAREENIX…
You've got to unfold your UV's so that you have the same pixel density across the UV shell. Look up 'UV layout', 'texture stretching', etc. Any UV layout 101 tutorial should explain the reasons why you are getting more resolution in some areas and also where there is distortion (stretching).
Right, as promised here is the wire shot. Like I said, it's messy so I'm in no way someone you should take 101's from. To me, as long as the model looks good then it's sufficient for rendering and baking. You only really need to worry about good topology when it's for animation or movie work... Wire
PolySmoother v2.0 Released What's New: + NEW Select Convex and Concave edges by angle + NEW Create UV Shells from Smoothing Groups + NEW Create Smoothing Groups from UV Shells + NEW Create Multi-Material from Smoothing Groups + NEW Now Smoothing Groups List update selected faces with Key imputs + NEW Select all faces using…
@shrike cheers for the comment, mate. Nice to get one from you. Mipp-mapping 101. :) Yeah, that was part of the design. This is purely a portfolio piece that I'm rendering offline so I was going for more of a real-world look rather than an in-game exaggerated bevel look as there'll be no mipping or LODing involved.
[ame="https://www.amazon.com/gp/product/1844486907/ref=s9_simh_gw_p14_d1_g14_i1?pf_rd_m=ATVPDKIKX0DER&pf_rd_s=center-2&pf_rd_r=0SBZWQMDTVNRJW00TZYX&pf_rd_t=101&pf_rd_p=470938631&pf_rd_i=507846"]Amazon.com: Complete Guide to Life Drawing (9781844486908): Gottfried Bammes: Books[/ame] You can thank me by making a pdf version…