sg-1? I'm going through a similar withdrawl though with Mt. Dew (any soda even). The headaches are gone now, but I'm so freakin tired. Probably wasn't a good idea to do this in the middle of a crunch. :S
Low poly of a step ladder. 3.6k tris Also, this wood material i made a while ago but forgot to post it :p it's being used for the wood beams on the ceiling Edge decals provide some softness to the meshes as the beams use only tileables
I haven't tried Maya for years. Always had an impression that Maya is a kind of " Thanks for buying our soft , now kindly hire a programmer" Can it pack UDIMS efficiently ? Or do something like https://youtu.be/hVOU-ylpKPU?t=84
Everything is looking pretty good. I think some of the crevices need a hard polish over them to help define the surface a bit more. Some of it seems soft. I really like the original back piece in the concept, is there a reason you changed it?
Hello, Could you make short breakdown how to achive that view? I mean how you make a normal map, what you baked and what just overpaint. How you manage your UV and what soft use for texturing?
@grotessive94 thanks man. Not gonna lie, your daily updates are inspiring me more than a little. Here's another one. Female heads seem harder to do with less detail. All that Softness is lost when you have massive polygons.
Left to right: soft edge oval, round opacity/pressure, rounded size/pressure, square size/pressure. If you wanted. you could add a square opacity/pressure, but this is the basic line up I would recommend starting with to get the hang of it.
yeah Braid, Plants Vs. Zombies and World of Goo (although maybe a good part of it is vector) are some I can think of. Most newer 2d games that are rendered with the gpu would use soft alpha unless they are specifically going for an oldschool look.
Changelog: Vert Stitcher supports Edit Poly modifier with Soft Selection. Weld Verts not works when the source or target object have Edit Poly modifier on top of their stacks. Demonstration. Drop On supports splines(Editable Spline and Line objects). Demonstration.
Sounds like you did everything right I'm surprised it has that hard edge hm. You could try an opposite approach instead of having the edges hard with uv seams, weld your problem edge and make it a soft edge then rebake.