@Saman: nice idea. i wil think about that. Thanks :D @E_Hollaway: I'm not going to make a low poly version out of this one. But i loved what you did with your Car :D
Thanks guys, these were my first rocks with no bubblegum shapes :D :D I think my next step will be a clean retopo for the rocks I wanna try to catch more details with the mesh topology.
willy-wilson is right. Drawing in public is a great way to meet girls IMHO :D And if you draw THEM its even better. If you can draw atleast decent, or they will be offended instead, haha :D
thanks guys :D . I will put that set aside and keep on going with the skel-king and keeper of the light set. Haha damn, so many items in mind but so little time to do anything, but it is damn fun! :D
Enjoy hard surface sub-D modelling. :D *high fives* Judging by the concept layout, a modular design could come in handy, as a learning experience and easier placement. I'm absolutely loving the orange shade though. <3
He looks like a Santa to me :D :D Are you using SSS? I aks, because his skin looks like wax especially on his fingers. I'm curious about the final version of your character.
yea the 2 circle are ok now, i rotated the rivet 90 but im not sure what it did on your pic here, can u explain the meaning of it? maybe this is what happend but not sure :D thanx guys! :D
Man this looks really great can't wait to see the progress of this. :D Also on the diagonal facing wall you could have a door there that goes into another room which is the bathroom. But ye looking really good man. :D
I know, I know :) I just completely forgot about that ... that's what severe lack of sleep does to people - as I'm sure you're aware :D lol but yeah - thanks for the comment :D glad you like it :)
you need to use the mask and transform tools to move them apart from each other. Dynamesh aproximates at lower sub d's so anything to close will become fused. I'd recheck the anatomy on those arms. :D