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Re: Quake Video
Reply by
KDR_11k
·
Dec 2004
·
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3D Art Showcase & Critiques
You could have enabled DP's polygonal explosions. The old sprites look baaaad.
2 results
Re: Overlapping occurs on normal map in Marmoset
Reply by
EarthQuake
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May 2022
·
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Marmoset
Thanks for the report. Can you email a description of the problem and a copy of the high and low polygon meshes to support@marmoset.co ?
Re: SLIMEface Concepts
Reply by
bounchfx
·
Dec 2014
·
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Dota 2
Dat clock! Love the helm! Careful of polygons though, it's not a super friendly budget :(
Re: Modo coming to linux?
Reply by
Farfarer
·
Mar 2013
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General Discussion
if(lxq("select.typeFrom {edge;polygon;item;vertex} ?")) {// Do stuff.} Should do it? :/
2 results
Re: Monthly Community Noob Challenge August 2013 (10)
Reply by
Shatterize
·
Aug 2013
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3D Art Showcase & Critiques
do i need to add more polygons or am i unwrapping it wrong ?
4 results
Re: Steampunk 3D Props
Reply by
Oceanic
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Jan 2018
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3D Art Showcase & Critiques
@Larry Woops. 8-13k Polygons. Have Fixed Descriptions. There Wireframe for the Fan:
Re: Is it cheating?
Reply by
Ruz
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Jul 2014
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General Discussion
yeah it's cheating stop that now:) or i will tell the polygon police about you
Re: Retopologizing hard-surface
Reply by
2bytes
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Mar 2017
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Technical Talk
With CAD modeling you could remodel the nurbs version before exporting as polygons.
2 results
Re: Scout Droid
Reply by
Brian "Panda" Choi
·
Feb 2013
·
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3D Art Showcase & Critiques
Meh, given the polygon resolution and concept's simple shapes, looks ready to go.
Re: Can't delete face Maya
Reply by
Bartalon
·
Mar 2016
·
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Technical Talk
Welding verts down to a triangle then down to a line should make that polygon disappear.
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