At 7 mins, you can see Brigade (dynamic path tracer) running real time in the Unity Engine. Jules says the current requirement are 2 GPUs (Volta???), but by the end of the year, they will get it down to one GPU running at 30fps with no noise. https://youtu.be/XkSTz7oXUQY?t=433
- Everett Wa (20 miles N or Seattle) - Owned a condo for 7 years, bought it before getting into the industry. - Lead Character Animator for Her Interactive. - Wife works a few hours on the weekends, daughter isn't bringing any $ into the house yet, something about child labor laws...
That's weird, I never ran into that issue. Could it be because Aero is turned off? I just run Windows 7 with out of the box settings, besides turning off tablet computing stuff, and things run fine. I've had some weird problems when Aero disabled.
Forgot to update my DataHive thread on Polycount. So here is my first update in a long while for this site. I hope you like it! [ame=" https://www.youtube.com/watch?v=syppd_SUc2M&hd=1"]DataHive: 7/15/2013 - Cumulative Update - RESUBMIT - YouTube[/ame]
well first thing I notice right off the bat is that your edges are too sharp to cast a decent normal map in the end. Ease up on some of your edgeloops so that they catch some better highlights... http://www.polycount.com/forum/showpost.php?p=1426788&postcount=7
1 more to stick on my big wall o heads :P (in pnp atm) 7 more to go. Need a more eloquent solution for the hair, didn't wanna waste time making a detailed mesh in maya tho (just brought in a cube primitive and move brush'd it around).
Those are curves, so you probably just framed the mesh at some point (the shortcut key is '7 'on my machine, I forget if that is the default). You can use the Stroke: Curve Functions menu to delete all curves. http://docs.pixologic.com/reference-guide/stroke/curve-functions/
Hey thanks for the reply. How much bigger do you think it needs to be? The dumpster by my Alley is about 5 and a half feet tall, maybe 6.5 at it's tallest point. If that door is about 7-8 feet tall with a 1 foot concrete stair wouldn't that be about right?
looks cool, I like the armor, its translating well into 3D, she looks a bit short though, have you done a head measurement? she should be like 6-7 head high, she looks more like 5 atm, but it might just be the perspective.
nice work Colin! the image scrolling works fine on my end, but initial loading is a tiny bit slow ~5-7 seconds. the first image should load almost instantly or no more than 1-2 seconds. it is the first impression. may be compress your images more.