Uptown; Garden District; and Bywater all seem very livable areas. Uptown feels more "bike messenger"; Bywater feels more "hipster". All three areas are south of St Charles St; Rampart/St Claude. Uptown is roughly between Louisiana going West to Audubon Park/Tulane University; Garden District is between Louisiana going East…
Hey guys, there is a new video of some gameplay from Darkness 2 (small walk through), which we at Digital Extremes have been working on. Part 1: http://www.gametrailers.com/video/gameplay-walkthrough-the-darkness/724265 Part 2: http://www.gametrailers.com/video/gameplay-walkthrough-the-darkness/724267 I've absolutely been…
Fixed automatic scaling, uploaded some lighter images, fixed linkedin, added a new section with some traditional art and drawings because I was told that's valued and if I can do an OK job with it I might as well show it. Was going to remove the 4th piece after I've uploaded my current project, but since I'm putting that…
Why are people having issue with cleavage that is present on the base model of the hero? Its not like the cleavage is being added to a hero that had a covered up chest. Relax you're doing fine. And I am late to the party, but the 4th bow is the best I think the hair should be ok, some of the loose strands may need to be…
I have edited to the buckets instead of having three unique buckets decided to have two the same and one broken. I will duplicate the sculpted bucket to be used as the middle one and the one on the left which will have the handled broken from one side like the concept art so it looks different and is not obvious that it is…
I really enjoyed tihs one. But ya, I would say probably my 4th favourite marvel movie? Still enjoyed the heck outta it though. Good laughs. Good action. I think my biggest gripe was that at times it felt like a michael bay movie, in that almost all of the action was super close up, super fast camera cuts, so you couldnt…
I think that it's one of these cases where while it does look like a crazy technical achievement ... the secret sauce actually lies somewhere else. This is the 6th installment in a long running 2d series ... I think that is key to this look. Basically they have a lot of readily available animation data to work from - in…
i use sky domes and emissive materials all the time to bake lighting in for games across levels this is the same as using a skylight. and your bounce light should be the colour of the sky so blue (or greyblue if overcast), the colour of the materials in the scene will be picked up on the first bounce, this is more…
I wasn't having too much luck with the reaction manager. Im sure its something I'm overlooking. Possibly dealing with trying to hook into a biped arm. I guess because of what Rick is saying. The nodes? are hidden. Maybe I needed to make the master the Expose Transform Helper for it. Anyhow, taking ideas from both. I got it…
Looking at you work I see that almost, not all, work is very unoptimized. On this shield you have used the 2th subdiv from Zbrush i guess? That's a big no no, in most cases(!), in game art. And for such a simple object their is no excuse for not doing a new lowpoly :) You'r UV unwrapping is a bit so and so to. You'll have…