Update on the hand and face, I kind of suck at the finer details haha but this is the best I could do right now. I think maybe the face needs to be smoothed out? I've just seen some other models and they have really smooth surfaces. Had to separate the hands and head/neck completely into different tools because sub…
Thanks for the feedback! I didn't know about smoothing groups, the island looks a lot better now ( but still not good ) and I tried applying smoothing to the branches of the tree but it simply didn't work. Will have to look into that further. FloatingIsland_2012_07_26_01 by Jakpe, on Flickr Added a quick bonfire to try out…
Your more rounded edges look smooth however the tight ones still read as tight.On 1080p if you have it in first person view most likely you cannot even see those rounded corners and it looks like a sharp corner. You have to sometimes make the decision that although in real life the edges may not be that rounded in a…
Try sketching out the flow of the muscles and then smoothing over it.. im new too this too but that seemed to work for me recently. actually draw the sinew (if that's the right word) lots of dragging lines from where each muscle starts to where it ends then smooth where needed. hope that makes sense. just now i think your…
The problem is with your normals, which is probably caused by whatever modelling technique you're using to end up with such terrible topology on the low poly mesh. Importing either OBJ into 3DSMax shows some very, very weird shading problems. I imported both the Low and High resolution meshes, reset the normals and…
One problem that sticks out the most is that she looks like a plastic toy. I think the biggest factor to that is that the texture of this character is consistent throughout in that she looks perfectly smooth and rubbery. You could avoid such problems by detailing the way her clothes wrinkle/fold and adding texture…
I have just uploaded a new PixaFlux release that includes the new Mesh Smooth Normal node, which bakes a new normal map that smooths the normals and softens the hard edges. I would really appreciate if you can give me feedback about this new node or PixaFlux in general! I'm planning to add a few more nodes and update the…
hey thanks pior for the reply-by smooth normals did you mean average normal or soften edge? Im sorry I can't seem to find the smooth normals option. Also, does doing these normal operation on object level make a difference? Cos you said select all faces... I actually did all that the first time before triangulating, but on…
Use creases in Maya instead of support loops if you're going to take it into Zbrush to sculpt afterward. Use GoZ to take the crease data over to Zbrush or smooth the mesh a few times in Maya and reconstruct subdivs in Zbrush from the .obj. In Zbrush you'll want to subdivide without the creases after a certain point to get…
I've been using zbrush almost every day at work to make textures. I still have problems getting the shapes I want. It wasn't until recently I moved to organic things. And it's still hard. It just takes practice. One thing I've learned are these things. 1. Don't be afraid to erase and smooth your stuff out. We all make…