I account for these types of 'display' errors by having my camera near and far clipping planes set to extremes, Near Clip Plane - 0.01 For Exteme Closeness Far Clip Plane - 100000 For Extreme Distance You could always drag and drop this to a shelf, and initiate it on startup :- // Camera Near And Far Clip Planes…
I think its pretty good so far, the character development is happening on the feild so Im gussing by the end of the series the characters will be far more flushed out. Im thinking they did this to make if feel as if you are tossed in with a bunch of people you dont know and thrown into war, learning about them as the…
For no real reason, let's bring this thing back from the dead, shall we? Unfortunately, this project got completely side-lined during the Pre-Dominance War V competition, and I've just picked it back up in addition to the Unofficial Character challenge. I'm also using a modified version of this character for my "Rigging…
RPG in general (not nesseraly digital) and RTS (genere as whole). It's rather funny because RPG inspired me in a way that there is no RPG on the market that I would really enjoy so I decided it would be best to try make my own :D My issue with RPGs is rather odd one. There is just no combination of RPG mechanics, Slasher…
alright it works now with : from _SAMA_LIB.PY.OpenGL import SAMA_ExportToOpenGL as testtest.SAMA_ExportToOpenGL() Thank you a lot! I am updating my script now but I have a set of error,conflict, problem etc... and I cannot launch several time the same following command from Maya... I Need to restart maya for each test :…
TLDR: Your stuff is too clean and lacks a soul. Ideally you want to create art (for games anyway) that doesn't look like it's a render from a corporate catalog. Example: Your problem isn't so much the models, but the materials/lighitng/composition of your scenes. Most models for games and environments (yes those that…
[ QUOTE ] Quoting Daz here: [ QUOTE ] Having a stable GF of course doesn't affect my day job, but it has definitely impacted the amount of time *outside* of work that I spend messing with 3D. [/ QUOTE ] Quoted because it's true for myself and so many others. 3D outside work is rare these days - simply because I'd RATHER…
Currently just a WIP. Started this morning. Still got a long way to go on the low poly. Thought I'd post what I had before going to sleep to see what you guys thought of it thus far. Any comments you guys have are greatly appreciated. _______________________________________________________________________________________…
Hi Thought I'd start my sketchbook here on the polycount forums, graduated from Swansea Metropolitan University this summer with a BA (Hons) in Creative Computer Games Design and I am currently working on my skills to hopefully get a job in the norwegian games industry. This is the blog I kept while working on my final…