For the actual ground/terrain: http://www.polycount.com/forum/showthread.php?t=88933&highlight=choco (if you search on his name, he also has some rock tutorials). Outside of that, there is lots to be found on 3dmotive/eat3D (from making props to introduction to udk/cryengine/material tutorials/baking/etc) On polycount, it…
I found the solution with this tutorial ... https://www.youtube.com/watch?v=DQxelvYKey8 I ve made the step with more density mesh (not lowpoly at all) , I ve created a copy of the higher mesh .... (a temporally Low subdivision mesh to project details ) , this current mesh , make z-remesher with "keep groups" and then…
Chaserm2: Thanks man yeah shadow box works by when your draw a mask that mask turns into actually geometry. I have indeed used spotlight not my favorite thing really. I enjoyed the old image plane better however spotlight is great for projecting like human skin from a photo on your model. Its also good for sculpting…
thank you guys :) i been trying to practice a female faces every night for about 3 hours what i really want to its to be able to get decent results in the first hour and so far i still need around at least 5 hours to get to this point where i am happy with how its looking but it varies a lot, sometimes i get stuck in this…
unless it's applicatons for a specific position that needs filling that get reviewed in a kind of formal process i've seen it more often that they ask around internally for recommendations and approach people directly. especially when projects come of the ground step by step. also departments may be looking well before…
If you've got a good grasp of the modeling tools in whatever app and an eye for portions then you're set. At that point all you really need, is reference. I just googled "3ds max furniture tutorial" and got this: http://www.3dlessons.com/tutorials/Furniture-Modeling-3dsmax-84160.html While it goes over creating a specific…
2 walkthroughs in 3dsmax using TexTools (though most of it can be done with the basic tools but in more steps though) [ame] http://www.youtube.com/watch?v=4J70XVGZdww[/ame] older video [ame]http://www.youtube.com/watch?v=vQXCFF8alBs[/ame] My basic steps usually are (in 3dsmax or somewhat similar in headus UVlayout):*…
Looks like a perfect candidate for Spline Map Unwrap, too bad it was put in 09... You could probably snag the 09 demo, unwrap it, export as obj and then import back to 08 and keep working? Step 2: Try point to point seams, or make sure you're hitting "Edge Sel to PELT Seams". Either way they need to be blue seams not the…
I found out it's not my drive, it's the disk. I brought it into work and played it, and it locked in the same spot. I popped the disk out (while it was running) and put in someone else's and it ran no problem. The disk is perfectly clean, but it has a strange arc-shaped very slight discolouration around a part out the…
The concrete texture on the stairs is a tad too large, I'd scale it down some, and you might want to vary the chunky noisy texture with some smooth weathered spots. The edges of the steps could be crisper in some areas and crumbling or damaged in others. Think about how concrete steps age and errode over the years. Also,…