Performance wise, having 2 materials on one object is equivalent to have 2 "splitted" objects with 1 material. Usually i only use this for easier maintenance, as editing several objects in a 3d software could be a bit more of work if they're meant to be "welded" Unity can batch together objects with the same material…
1. A script that converts a texture file node to a .psd node. 2. A script that randomizes selected uv shells position constrained to u or v and with a min/max distance range.
Just wondering if anyone could give me some insight into how long, (on average) it should take to build level for a platforming type game for ps2? From concept to completion. And an average staff size.
Hi! The easiest way would be to go in to the Dynamask editor, select the [CURVATURE] preset, and save the dynamask PSD as a TGA/PNG or the like. Hope this helps :)
Can't really remember. But if you remove all the textures in marmoset but the normals, then you can see if it's working or not. Try psd, maybe I did that.