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Re: Sketchbook: squareko
Reply by
squareko
·
Aug 2012
·
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Digital Sketchbooks
Finished an art test for possible future employers. We'll see what happens. It's nice having 4 days off to paint.
Re: Utility Passes in MTB
Reply by
EarthQuake
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Apr 2017
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Marmoset
Render passes are something we plan to look into for a future release, however, we don't have an ETA for that at this time. Thanks for the feedback.
2 results
Re: "Unpaid crunch deserves no sympathy"
Reply by
Kwramm
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Jul 2011
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Home
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General Discussion
true...wonder if they will ever say this in the future about the games industry? ;) ...although I do have very little to complain about
Re: Metroid Prime Varia Suit
Reply by
octokitty
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Sep 2014
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3D Art Showcase & Critiques
That makes sense, it should be more about the texture than the lighting. I'll keep the lighting more neutral in future posts, thanks!
Re: Arcane - Rancheck The Dwarf - LOTS OF IMAGES
Reply by
Mark Dygert
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Jul 2005
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3D Art Showcase & Critiques
AHHGGCK! Odium link stuff like that in the future... Model looks good, but the polycount doesn't really seem to match the level of detail.
Re: UT2007 Game Footage
Reply by
ebagg
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Sep 2006
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Home
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General Discussion
In the future you don't reload guns. Ammo teleports from the ground where you step on them directly into your gun.
2 results
Re: Pandangerous Apparel now open!
Reply by
Rhinokey
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Nov 2007
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3D Art Showcase & Critiques
hmmm i have inkscape.. havent used it much.. can't export psd to it, but i may try using it for future images
Re: Indy 4
Reply by
notman
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May 2008
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General Discussion
I have no doubts that another Indy will be made, but I think the torch was passed to Shia, which means future Indys will suck ;)
Re: Can you stop Lightmaps from LODing?
Reply by
rasmus
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Jan 2011
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Unreal Engine
Yeah, that's not realistic. Would be interesting to hear from someone from Epic on how/if they deal with this or have plans to see to it in future updates.
Re: Maya Particle Emitter Problems
Reply by
Eric Chadwick
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Dec 2016
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Technical Talk
For future reference, these kinds of posts are best made in Technical Talk, rather than General Discussion. Glad you figured it out!
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