Arnold would be able to do this. Arnold isn't a third party rendering engine anymore - it's the default maya one. You could also use mentalray, renderman, or vray.
Hey Man. How did you fix this? I've been trying for over a week. I click on the plus and add the camera but it still defaults to the cameras that's at 0:0:0
I've not tested this year's version but CC 2018 would wreck grayscale images if you opened and immediately saved them using default settings. And no, it shouldn't do that at all.
UE4 should be synced to XN as they both use mikktspace as default. I wish lux would add the mikktspace normals as an option as it's not rocket science ! They are looking into it however :poly121:
Your images aren't working. As far as I know CUDA and OpenRL are experimental methods in xNormal and the only way to fix them is to switch back to (slow) default renderer.
Load the demo project of that chubby dude from lightbox, load up your model, than transpose. That project seems to always work compared to loading a default sphere.
unless you turned it off, it will be on by default when max starts and you hit open, you are in the scenes folder, go one layer up, there should be your autobackups