Hi! In the substance designer material settings you can adjust the tiling amount on your cube/plane/cylinder to see how well your materials will tile over a large ground surface by pressing materials tab - edit - tiling. This is different from setting up one of the tiling nodes because this effects the uvs of your…
Edit: Whoops, somehow misread $10/d as $10/h Yeah $10/day is absolutely insane and unreasonable, not even people in the third world would work that amount.
This totally depends on the scale, amount and state. The internet will tell you a lot about rust. But I would guess the form we use it most often is "slightly on top"
That isn't really a ridiculous amount of hair cards to begin with. Seems light enough to texture with in painter, seeing though that'll seemingly run perfectly fine in game production.
Trying to archieve rock solid 60 fps with that amount of hairs(Mixed fibers and hair cards) with 2:1 internal resolution and high resolution in Marmo for antialiasing purposes.
cross platform. windows/linux/osx/android/console. that is a huge amount of work. but i think as the market gets bigger on new devices such as android its going to be a necessity.
Between those two SCAD by HUGE amounts. Anyhow. http://www.academyart.edu/ I know they offer online masters. Im not sure specific to what you are after though.
Be sure to check that the normal and height output nodes have been sent to the 3D View. Also verify that the relief amount shader parameter has not been reset to 0.