which concept you working from man, seeing that would be good for people trying to give you crits. to be honest I think you could get away with making that object with a tiling metal and a trim sheet for the rivots and bands, and then use vertex color to darken the creases to show the form. I could be completley off so…
good start! respawnrt gave some good suggestions on mesh optimization. All i have to say is try and keep your high poly details on and angle like this __/```\__ and NOT like __|```|__ specifically the details on the lid and the very bottom trim. The reason you put stuff like that on an angle is because when you bake the…
Hey guys, Havent been able to work on this much of late. I did have a few hours to spare today, so I played around in substance. 100% made in Substance Designer. First attempt at a marble texture. I'm trying to push myself to not rely on photoshop as much, and I think it will pay off in the end. With this I can quickly…
Right, I was thinking dumping in as many details as I can manage and trim off stuffs and clean up. A bit unorganized way I guess but for now I'll stick to it. Face update, I wanted some asian features, espacially the eyes, but keep them minimal and not try to emphasize them. And she needs to have a bit of toughness. face…
The lines of the folds are kindof quavery so I would probably use hpolish or trim dynamic to straighten those out. Also I can't tell what material that is the beads are hanging from. The antlers are also pinching in weird parts which makes them look kinda weak - I would give them a more apparent taper and a bit of a…
It depends on what art style you refer : romanesque, gothic, barock ? Right now it looks like a mix between romanesque (symetrical pose, lack of movement) and gothic (lot of work on the folds) so that reference for the chair is discordant. But maybe it's wat you want? Also, your folds looks more like veins, you should use…
JO420- I've been creating my buildings with modular pieces. I've also found how useful instancing has been. It has been a time saver. Is it entirely necessary when modeling a building to have the mesh solid with all verts welded together? I've been making some of my trim pieces and walls seperate geometry to save on polys.…
Making some good improvements especially the face. The trapezius looks a bit 'lumpy' and it actually has a very defined shape (bit like a spear head) with an ascending and descending part, I think a quick trim dynamic and smooth would do the job to really lock that large shape down. I would also pinch the origins of the…
Great work! Super awesome :) Proportionally the doorway feels like it should be a bit taller. You kind of have to pick between the reference images as it seems like they show different height relationships between the statue to the height of the door, but I'd go with the side image and lengthen it. Otherwise, @bedrock is…
Maybe it's not the lack of a belt but a belt BUCKLE. Go down to Country General or whichever local store serves up the lil cowpokes in your area and find the biggest, gaudiest cast-pewter-with-brass-trim, ropin, ridin, hee-haw'in piece of ugly you can find and wear it proudly. Make sure to make a show of unbuckling it and…