I think texture-wise, you are off to a good start. You should relax on some of the shadowing. The lighting is making it look even worse by making the face look very manly and dark. The belly looks like it has belly hair rather than shadowing. Both of those would improve with better lighting though. I'd agree about the…
for sculpting you just need a very well distributed mesh with no stretched polygons as they will destroy your work everytime they can, what do you need a "region" like the one on the forehead on the before posted topology for? You'll have to subdivide it quite a lot if you want to play with the forms and for animation it…
Your work is fine Oxy. You don't need more schooling. Seems like you need to work on output. I think your new motto needs to be, "slow and steady wins the race". I'm rarely "in the zone". I focus on one thing at a time and do it until I'm done. I'm not a workaholic. Your work doesn't have to be perfect either. If you learn…
Hi Fishy Great looking female you have here! I'm loving the proportions, and the overall quality (and the relaxed pose too) reminds me of this model Zack Petroc did for his Gnomon DVD... which is a good thing! I'm with Shotgun, these things are important. But I'm sure the finished model will stand out anyway. On a side…
What else are you going to do with your spare time? Watch TV? Come on - we all know that's a lie with the crap that's on the tube these days. Even so - I'd recommend a TiVo to help you get motivated. I get home from work and lay around for a little bit. Then jump right on the computer and work away. (Poops suggestion of…
[ QUOTE ] Gonna try and get this one done fairly quikcly [/ QUOTE ] hahahah... this thread was already at the bottom of page 4!!! Shows what I think fast is! Slug creature texture is coming along... still have to do a final pass of shadows and highlights, add markings, add some reflections etc. etc. etc. Have been battling…
Her feet don't look big because her thighs are interfering with the comparison of proportions. Proportions work best in relation, and the relation right now is them legs. My personal hope is that the legs are thinned up a bit, but your call.
The right arrow doesn't read as normal map related errors to me. Only thing I can relate to is Lamina Faces in Maya. Any way to check the vertex normal directions in 3DSMax? Are they conforming with the rest of the surrounding vertex normals?
Fixing issues like this are always a pain so I doubt there's anything to do besides to just sit down and start troubleshooting everything. I usually start by making sure my components' temperatures are stable as overheating can cause a lot of issues, if they are high then you should make sure you have solid airflow in your…
Like Kagan and Johan appointed try it to fix the proportions first, keeping the balance of the shapes the best you can. Characters need to be balanced and harmonic through the body, and the human shape is one of more complex shapes in nature, considering all the assymetries. My advice, focus on get the proportions parts…