Just a little something I've been working on lately.. It's a box, as you can see, but not for weapons mind you. Gonna cut out some of that foam and shove some sort of egyptian statue or something in it. Just the highpoly so far. And those blue lines could be look-at constraints for the dampers.. or they could be…
My
inspiration for this skin comes from 70-80s comics (SCI-FI) as well as guns
from TV series and movies. For example, flash Gordon (….) Color
coding is red (laser), blue (electricity), yellow (solar energy) and grey that
represents a metal effect. I wanted my drawing to evoke nuclear energy. An Atom
was drew at the back.…
UDK generates the lightmap for this..it needs to know the UV space for the light..that is why the UV channel 1 thing is important...try shooting the chest with the guns laser...if you get burn marks you should be good...as for blender...try exporting the mesh without "write material" checked in the export>wavefront(.obj)…
There are plenty of uk studios, i know a couple big ones just opened up, one in leeds i think. Splash damage will probably be cranking out gears of war content for the next few years i would imagine. Tailor your portfolio to one of the many studios in the uk, and you will probably have a better chance of getting a job…
While it is meant to be a specific thing, an M1911 that was modified to fire lasers instead of bullets, I see your point. Even if I am going to make a modified pistol like this eventually, it's best I start with a model accurate to a real M1911, not only so the base is correct, but for the practice as well. I made it…
Cheers for the comments guys. BeserK - You are right about the doors, I based my scales off the character meshes and didnt test it until relatively late in the process. They are about forehead height at the moment which annoyed me at first. It IS gonna be portfolio so I will not punish myself but it was quite a shock at…
What kind of regular DVD holds 15gb? The highest capacity DVD for the 360 is a dual layer DVD which holds roughly 9gb. Anyways, 9gb is plenty for 99% of the games you'll see on PS3/Wii/360. So many people are mislead about their statements concerning storage capacity because they base all their figures around the previous…
Hey there, I have recently been trying to go extreme with optimizing UV space and have seen videos on people deleting a mesh down the middle, UV-unwrapping it, baking it and then mirroring the mesh later. Basically saving on UV space as the other half would be offset outside the 0-1 space. However when I attempt this I get…
reminds me of the Age of Conan launch. It went great, until 3 weeks later when people realized that the release date didn't leave time for adding much content beyond the starter zone. The game never recovered from the bad press it got. One year later everything was fixed and working and the remaining players were happy,…
Hmm that linear interpolate may be what I'm looking for. Basically here is my situation, i have 1 texture that needs to stay static, and another texture that can change color on the fly to match the other texture's colors.( basically darken it) I can match the colors pretty close in photoshop, but not in UDK. Here is what…