A fun scene I made for Halloween, hopefully it gives off spooky vibes :P Models made in Zbrush and 3DsMax, texturing inside of Substance Painter. Rendered in Unreal 4 Check out more images and videos here; https://www.artstation.com/artwork/WmEq6J
Henlo, i would like to know what is the right way of making shoes for a character that goes into production ? is it sculpting in zbrush or modeling (i use 3dsmax for example)?
I created this character from a concept of Ziro, in a workshop of the great artist Danilo Athayde. Zbrush was used for blocking and details and polygonal modeling with 3DsMax, and rendering with vray. I hope you like it
A Soviet Machine. Made after a very long break. Software used 3dsmax and Quixel Textures size 2k https://www.artstation.com/artwork/181Rb2 Any comments and criticism will be welcome. Thank you all in advance.
Hey guys, I was wondering if there's a particular reason why Toolbag is missing this simple feature that exists in most 3D packages? Here's an image of what I mean(In 3dsmax):
Hi I am looking for a paid remote job - freelance Software :3dsmax(Corona, V-Ray), ZBrush, ... Contact: farrokh.sarram@gmail.com https://www.instagram.com/farrokh.sarram/?hl=en https://www.behance.net/FarrokhART