Truth be told, I think the term "prop artist" is actually a misdemeanor. Even if you go back 10 years ago, the idea someone was being paid full time to just model crates or knives sounds too good to be true. Games would have been super easy to manufacture since there was always a horde of college students with that…
Hi, The installation procedure changed. Here is some sort of troubleshooting guide. Any of these (in any order) might solve the issue. But if you want a bullet-proof run, maybe execute all of these : 1. Re-install Crease+ by dropping the CreasePlus_install.py in the viewport and restarting maya 2. After 1. Run this…
Not so long ago I remember this project and decided that nothing should be forgotten. So I started to completed all props and materials very fast, almost for the one shot from camera view. Here is what I'm having right now. Right now I think, should I do my own skybox and if yes - how to do it fast as possible.
A UV unwrap is only good in relation to the larger project. What is the goal of this rock? How will it be rendered? How does it fit in the rest of the project? Once you know that, then the question "is this good?" can get an actionable answer. For instance, if the rock is one of dozens that will be littered on the ground…
It looks like a microwave and sure its good enough to go in a game, but it doesent look very interesting as a piece of art. If you want this for a portfolio then you probably want to bake from a high poly, but as a basic game prop its alright, just dont expect too many replies for what is esentially a box with some…
Bardler: I am trying to focus on props and environments but I spent a long time on the character stuff before making the switch like 2 months ago. When it comes down to what kind of job, I am just looking to be an artist at a professional studio. I don't mind doing props, environments, or characters since I enjoy it all…
@BlvdNights: Thanks! Yeah, I decided to make it more my own and take some artistic liberties. :) I could really use some help or advice on the lighting and presentation, seeing as I'm getting pretty close to a presentable result I think. Another thing I've been thinking about is props. Should I have props i the scene? And…
I actually care about the whole credits thing. I sit at the end of movies and read the credits, I always look through the credits in my games manuals. I've also been incorrectly credited on my first title. I was an environment artists but was listed as a prop artist, I only built 2 props (there were well over 200 props)…
A lot of experienced contractors will handle billing something like this: Figure out hourly rate. For example, say $60/hour. (could be lower or higher). Next, estimate time that it will take to make the object in question. (You should really know what you are doing here.) At a glance, I'd say those simple props would take…
And something I intended to fully create in 3D myself (made it through hp to lp and baking, before texturing), but went back to the drawing board with. Feel free to use this ^-^ PS: If you'd like to use my WIP models as a base, shoot me a message! UPDATE: Models now up on Sketchfab for free! Grab em while they're still…