personally i would shy away from post keys for bundle items, while the bundle is still running and can be bought. i want to see humble, and the charitys do as well as possible, so under cutting potential buyers isnt that great.
Awesome concepts jouste!! I love how everything is made from repurposed junk, I bet it was tons of fun trying to come up will cool combinations of items to make all the different gadgets. The keg pylon is probably my favorite of the designs.
Update: Added more visual content to our Dezun Desecrator item, hopefully it provides more clarity of what the weapon is like in its entirety. I feel not having sufficient screenshots of it ingame deterred initial viewers! Lesson learned. Onward and upward!
4. I
measured a few of the items around my desk and used the measurements to add
slots in the top, the slots are big enough for USB keys or SD cards. I also
added a general cavity as there is always random bits which need a home.
Instancing tends to mean you use the same resource for several items. So I'm guessing in Maya, it's being able to replicate one object several times and have changes to the source model happen to all of the others (which is how it works in Unity).
Yup, here in the UK I had to give a covering letter, CV, and do 2 interviews (including a test) to get a menial minimum wage job picking items for online shopping in a supermarket. And then I had to do 2 full days training.
@JadeEyePanda I would to be able to make models. I was working on a project with UDK of a story I've put 10 years into thought, but I had no help and it became to much of an issue. I dropped the project for bit and just want to make items or models.
Thanks, I definitely need to mess with the shaders some more. The specularity is barely showing up. I was curious about programs. Do people think that 3D-Coat is more than adequate for Dota items, or are Zbrush or Mudbox worth the extra cost?
Notwithstanding driver issues, make sure you're not dealing with orphaned data before reporting. Although you deleted the item, under certain circumstances the actual datablock can remain within Blender. Use the Outliner Editor and check for errant objects that shouldn't be there.
I enjoyed the first one, though I played it a few years too late and picked it up on Steam a few months ago. It seemed very achievement orientated and there was no pay off for collecting/finding hidden items. Here's hoping AC2 fixes that.