Hey Polycounters, so modularity is a huge topic when it comes to environment design and rightfully so. BUT, there is one thing that I have a hard time to wrap my head around and that is the creation and use of trim sheets. I spent quite some days now researching on that topic but me beeing German and not overly confident…
I agree with lotet; it looks good from a distance. I'm just gonna throw ideas and maybe something works for you. - Try applying the skin shader in marmo to the hair, it'll give you a softer fuzzier look for the hair which you may like. - Try placing a couple of hair cards with alphas to represent flyaway hair. If you go…
Lookin good Jeff. Cool shit. The boots at the ankle look a bit stiff and cylindrical. There's a bigger cascading overlap in concept that I think is key to get for the silhouette. The knee area of this guy also looks kinda skinny. Bang up job on the helmet design and the collar piece. Like it. Are you adding tread onto the…
It looks to me like you need to increase your poly count all the way across the board. Also: 1)The edge wear on the generator looking thing looks too uniform. 2) The texture for the two bed spreads are exactly the same. Make them slightly different from each other. 3) Alot more polys are needed for the cylindrical object…
So awesome, this has come a long way :) Really love the new statues! The lighting looks much better now, you get a lot more gradients and interesting shapes. If this is something that you are going for, please ignore my comment, but imo it looks a bit contrasty. It could either be a combination of too much of a strong sun…
Lets not forget the financial burden suffered by small studios. From the figures I read they had about 16000 collector editions sold split among the 4 developers. That's about 600,000$. Sounds like just the right amount of cash to keep development moving forward. Not too little, not too much. I Have my own project I'm…
It's not a great habit to get into, I've personally always been absolutely useless in the morning, I find I'm much more focused after around 11am. If I can I tend to get my personal work done early before I get on with whatever I have planned for that day; however when you have a job that luxury can often only be saved for…
I'd love to see some examples of raymarched volumes running on this scale! As for papers, check this presentation out: http://www.frostbite.com/2015/08/physically-based-unified-volumetric-rendering-in-frostbite/ On Page 42 you can see one of my early tests for the cloudsetup where we still tried to use volumetric shading.…
"way to even out the Zsphere topology?" You could use dynamesh after that. But I preffer block the main forms->retopology->sculpt details Sorry for not reading all the text. I avoid long texts to checking more posts. As suggestion, keep the text clear and short, this way it won´t scary people. :) Some feedback: He is…
Its okay but you have to put more detail in, so people know what they are modelling, also think about how these items would work in real life; the armlets for the centaur set would struggle to stay attached to his arms when they are only fitted to him by a single thin band which looks quite flimsy. What are the shoulders?…