This script is awesome! However I keep getting errors with it: --Runtime Error: Attempt to access deleted scene object Line 226 is highlighted I'm using 3ds Max 2012 sp2 with Xoliul's Viewport Shader 2.0 (which is also awesome). I thought I got it because I had hidden objects in the scene but I got it even with no hidden…
I use smart object as mentioned by @samman Here a example/template PSD file for 512x512 textures https://dl.dropbox.com/u/22781761/Downloads/Texture%20Tile%20Viewer.psd (1,62mb) Little video here [ame=" https://www.youtube.com/watch?v=YWoJ5jl9pUw"]Tutorial/tip Photoshop Texture Tile Viewer (Using Smart Object) -…
Well i can tell you now that you are already in a great position coming straight out of highschool at this level. Just a few thoughts: I can't really recommend this work flow, Layer stack workflows are a lot better to achieve higher quality results. EG:…
Syncviews script works well but it's such a tedious process imo. Quad chamfer is parametric so it saves quite a lot of time. Though I haven't done any extensive testing with the quad chamfer method. edit: This script is quite useful too, but it requires chamfers everywhere because it ignores smoothing groups.…
I really like the direction that Substance Painter is going in, those guys/gals are dev'ing like crazy. I don't think that Marie Indie is worth it considering how much other applications in the same price range offer. - but this horse has been beaten to death already :poly124: =…
So I started in on modeling and texturing a pair of axes for beastmaster. I wanted to incorporate some sort of branch situation, as it seemed more consistent with his lore that his weapons would be very rough-hewn and rugged. This is a render from blender with diffuse only. I made it in at 224 tris per axe, which is the…
What's up polycount...? After taking some time off to pursue other endeavours, I've finally come back with some new material... during my time off school, I've put together a new character... all starting with conceptual sketches and a load of fun... I would like for you all to meet Xavier Pendragon (an interesting…
Triangulate your model before baking. Make sure you are using a synced workflow http://www.polycount.com/forum/showthread.php?p=2257792&highlight=mikk+compute#post2257792
Notes on "Art Tutorial" by Arne Niklas Jansson (androidarts.com) This tutorial makes many good points and wise comments, and I'd have no problem recommending it provided people make use of the following footnotes: Terminology "Saturation - How much color there is. Grays aren't saturated. Neon colors are very saturated. In…