Real time render. Personal Project done in Unity, Assets Modeled in Maya, Textured in Substance Painter, lit in Unity HDRP. Original Concept, Responsible for all aspect.
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<p>Hey @Fabi_G and @pior,</p> <p>Thank you so much for the detailed feedback. I really appreciate the time you took to write all of this down to help me out.</p> <p>I have to admit, the comparison with the MGS3 boss caught me a bit off guard, but I genuinely appreciate your honesty. I know your intentions are good and you…
What do I need to improve to make this look game ready? It's about 4k verts and uses 1 2k wood diffuse and normal, and 4 other 2k normal maps. I'm having some issues with the glass. The spotlights above it make the tops almost opaque. And a dojo I was playing with:
Wow! What an epic looking movie! Why is no one talking about it? Looks Bad Ass! Sure to be a blockbuster! <font color="#00254a">This is a new media global artwork by Eva and Franco Mattes <font color="#00254a">0100101110101101</font></font>