It's generally a bad idea to use Edit Poly on top of Unwrap UVW. This makes the model very unstable, prone to problems like this. It is best to collapse the modifier stack after using Unwrap, then do further edits in the base Editable Poly modifier. To fix this model, I would collapse the stack, then run Reset Xform on it…
Nice choice of painting! I don't know if you're still working on this or how closely you wanted to work to the concept, but I've got a few tips about characters with things sticking out of their heads. The sculpt looks neat, yet I feel you've got a small case of features sliding for jumping into the details before having…
I was wondering how they were going to pull this one off, and the answer is they didn't (bother sticking to the book), but the art style in the trailer looks insane!! http://www.dantesinferno.com/home.action
I just stick to QuakeLive and/or QuakeWorld. Haven't had much time to play lately, though. P.s. Recent remaster of Quake 1 is fine for somewhat more casual play.
Alright, so I’ve done some research and some testing over
the last couple days and hopefully I have this understood now, but I still have
some questions This is a render in max. The one on the left shows the wood
boards with my UVs placed in the 0:1 space using a 512x512 seemless texture on
both sides tiled 4x. The left…
No problem, I'm a tech geek and read tech sites and benchmarks on a daily basis, so I'm happy if that's not only usefull for me but others as well. If you don't have a optical drive (DVD) lying around you should include a cheap one, since you need to install Windows from disc. It's possible to install it from a USB-Stick,…