Oh.. That might be the cause too! Last thing I did last night was to use ndo and this morning I get to work with the setting unchecked.. [Edit] Were is the settings file :poly122: [Edit #2] Never mind, it's here C:\Users\****\AppData\Roaming\Adobe\Adobe Photoshop CS6\Adobe Photoshop CS6 Settings
You are a star :D I will give it a proper watch in the morning cos I'm crashing, but I wanted to say thank you as soon as I noticed it Edit I'm watching it now anyway EDIT 2 lofting along a spline....much much better than the way that I was doing it....thanks again for the tut :D
A good trick in 3ds max is build your block out first then add an edit poly mod and do all your extra edges such as supporting edges in the mod then on top of that add your turbosmooth mod. Then to get the low poly you just delete the turbosmooth mod and the edit poly mod with all your supporting edges in it.
Search the 3ds Max help for Presets and Offsets feature. Also, you could try Offset Controllers. I made a gif showing Presets and Offsets feature. [edit] 3ds Max minimized at the moment of truth, so the gif looks like it ends early. You need at least 3ds Max 2016 with updates for this feature. [/edit]
Been a while but there is a good reason! I just got a game job doing art for the previously mentioned art test! :D WOo! but i did do some painting today and im still going to try to get more of these up more often. EDIT: one more: DOUBLE EDIT: another ;D and here's the inspiration:
And here is my first few modular pieces imported into UE with a couple directional lights thrown in for good fun. I think this sort of dramatic, through the cracks dawn lighting will look really great in the end with a few interior lights as well coming from the machines. EDIT: Progress blockout EDIT 2.0: The Arcade…
Hey guys, here's the promised update. I redid the spec and gloss on the wood, so no more wood grain there. I also took higher res shots, played a bit with the lighting and the presentation. Comments on whatever are welcome and appreciated! [EDIT] replaced photubucket images with the ones from google+ they are a bit bigger…
1) edit, maybe you right sometimes my ego blind me, apologies 2) i will put their marks like cammy style of course, like i did in previous versions. 3) "loincloth" that is OK for me and A cat on rollerblade? edit, maybe you right sometimes my ego blind me, apologies
You have to hide the Lowpoly if you bake with MRay...nit the Objrct, but the Geometry...simply add a edit Poly Modifier beneath the Projection Modifier and there select all Polygons and Hide them...you cann then turn off/delet the Modifier after/between baking...(you have to turn it off if you want to edit the…
Do they activate when you select an object, apply edit poly and enter a sub-object mode (vert, poly, edge ect...)? If I remember correctly the buttons are dynamic and if you don't have anything selected or what you have selected isn't a valid edit poly object, something like a box primitive.