do you say it looks like a 'male version' of riven because she's not showing skin, doesn't have a boob plate and is built like an actual woman who wields a 6 foot long sword that probably weighs more than 3 guys? OR are you saying that because i havent had a chance to thin her chin up a little? Lol!
The animations could be better, some of the animations don't seem to end properly and lose their weight at the end for example at the end of the first character's attack the sword just floats around slowly and the beginning of the Gil's attack anticipation for the heavier attack is a bit too slow in terms of motion, I also…
Hi! Really like your book! Gives me a nice Darksiders feel! But about your latest work with the sword in the stone, I would probably trim the edges a bit more of the stone as it feels very hard right now. Aswell as working a bit more on that cracked corner, where it instead feels a bit to smooth. Keep up the good work! =)
yeah I played the build they had at e3, it was early but it looked neat and sounded like they were moving away from a straight up shooter and more into a 3rd person action game, which makes sense since you can use melee and ranged weapons at the same time... dual weilding crazy pistols and swords.. hehe looked cool,…
Looks like a practical haircut for someone who wields a sword. Little danger of it falling down over her eyes. May not be the most sexy hairstyle (though its far from unattractive) but that seems quite fitting for your piratey dame. Some large-ish hoop earrings might look good and would sit better on the character than the…
Well, it's a little old and some of the voice acting is awful, but I quite enjoyed Nexus: The Jupiter Incident. If you don't mind strategy games, I'd definitely recommend Sins of a Solar Empire for real time (haven't played the expansion, but it's scenario-based as opposed to a campaign, and Sword of the Stars for…
Looks a lot better now... no real need to ask your friend; I was simply wondering if you really have reference that looks that way (humans come in all sizes and shapes etc) Btw, just a note on the design: The original hairstyle seems to be much more realistic since 'open' long hair is probably pretty annoying while…
The part after the jump where he spins his sword is pretty good! The jump itself is quite hard to read and the spacing is a little off. It would be cool to see him hang in the air for a few frames before dropping. The first half of the animation seems too fast so maybe try playing with the timing so that the key poses are…
"My guess the words "physically based" makes people a bit blind and not seeing how wrong the things are. Not believing their own eyes . It's a wrong name for game shaders imo." Well, while I would 100% agree that many *do* take words for granted, nothing about the term "physically based" makes any claim about the result…
I'm having problems trying to get rid of a hard edge on my gladius sword i have just made. This is a 11,776 poly blade, turbosmoothed 3 times and i've added swift loops across the blade to keep its shape but i can't seem to smooth it out with smooth groups, I don't know how to fix it, is there a better way to go about…