Hmm I wished you would have taken a detail/damage pass on it. with slashes and gouges Or at least dirty up the texture. I don't think clean armor suits Earth Spirit very well ;)
Also right now your texture colors are very blocky, e.g. for the armor, it would be better to break it up a bit with dirt, etc. Spec highlights need work too as Snake mentioned, but its getting there!
eating skill eh! I'll check it out, thanks! I also play this mostly in bed - as mentioned earlier :D grinding 7* for some spider U armor..whatever it's name was.. the gundam one :P
I got some critiques on her armor and ab area, but would love to hear from what yall think. Been working on her off and on, but I am looking to finish her off soon.
Characters from my understanding are unacceptable, but what about dead no-name beings serving no purpose other than to be a trophy? Mounts and stuffed animals for instance, or suits of armor from fallen enemies up for display.
Small update on the face and shoulder armor, first time doing ACTUAL hard surface modeling in zbrush :P I've found it's much much quicker and natural than doing it in maya or max... crits welcomed :)
Hi Biomag ! I'm not even close to be as good as you, but the shoulders look too large in my opinion (and this feeling is accentuated with shoulder plates). Otherwise, really nice cloth/armor sculpting. I'm jealous :D
soulstice-- Thanks James!! Make a thread :D Here's a rough concept I did for an armored bear for Lone Druid, to be modeled by Hunter. Going to be a full set, will post concepts for Syllabear's human + trueform soon
Thanks! and yeah I agree. I have a couple ideas about how to solve that but I'll get around to that once I'm done blocking out all the armor and go back in to make tweaks and whatnot.
Did a bit of Zbrush work fleshing out the shapes. I'm leaving off the armor / cyborg elements for now until I get a form I like. I'll update some more soon. Thanks!