I've worked in the industry a really long time, and I've definitely noticed a long term trend of 'artists' working less and less on the 'pure art' tasks relative to everything else. Part of it is that the technology gets more and more complex, so there is more tech stuff that needs to be done. Also, bigger teams means more…
@Ged The target platform is PC for now. I'd love to imagine porting the game to PS4/XB1 in a distant future, but that's so far down the road that I'm not going to plan anything around it. Target hardware is something around a GTX 670 minimum requirement for 1080@60fps, medium settings. After doing a lot more research, it…
I would say that right now, technology doesn't permit the communication level required to maintain such a company. You put on-top of this the differing time-zone, differeing costs-of-living, etc. You also face the monster task of getting up a reputation. Probably the biggest obstical(sp?) in my eyes. Nice idea, to pull it…
I went last year and had a blast hanging out with a bunch of Polycounters (new and old). I bought a full access pass and I don't think I attended a single talk. Actually... The only talk I did attend, was Ben Mathis' talk on Bodypaint, which was free. A lot of the talks are aimed at programmers, pipeline stuff, indie…
Razvan, I agree with Vonklaus completely... Maybe not on the cardboard fort making aspect, I was a couch cushion fort maker back in the day... But its really good advice to look at some of your favorite 3D artists work and try to match / exceed their calibur of work. Also, what I'm finding with my portfolio is that you…
My superior internet stalking skills have led me to this page. http://www.phantomefx.com/headline.asp?obj_id=978 Darkest of Days ANNOUNCED Hello Folks! We are happy to announce 'Darkest of Days', an adventure that will allow you to take part in some of Man's most trying times in history. History is not as it seems, people…
Position Type: Full-Time Skill Level: Intermediate Opportunity We are looking for a full-time Environment/Prop artist to work for FastTrack Studio on various projects. The availability needed for this position is 40 hours per week starting with a 1-year contract. Please note, this position is intended for a freelance…
Since 3d has more technical hurdles it just isn't the most efficient way to do concepting. Whether there is time/money involved or not if you want to create something new from scratch it just makes sense to do it in 2d first. However, thats not always true. With the plethora of freely available 3d art out there I find…
The questions are very context specific. There are different answers for a open world game to a top-down dungeon crawler to a closed circuit racing game and so on. What i would do is open up some free projects/games that have editor access and take a look at those. There are a few SDKs or mod kits on epics store and you…
Good research. My question, to what end? Researching people so that we can better... please them? Manipulate them? I didn't read into the later research in the article, but the early stuff does not qualify as scientific research. Doesn't mean it doesn't have some value or is useless, but it's far from exhaustive and isn't…